Daring Effigy

 Type Consumables

Daring Effigy is a Consumable Item in Hellpoint. Daring Effigy can be used at a Breach to intensify challenge. Consumables are a special type of items in Hellpoint that can affect the player character and the word inside the game.


A bizarre statuette of a figure intensely staring forward into emptiness. Its courageous display inspires audacity.

Daring Effigy Use and Effect

  • Can be used at a Breach to "intensify challenge".
  • Enemies will do more damage and have more health. Note that they will also have increased stagger/knockdown resistance to the point that some weapons will no longer be able to reliably knock down enemies. For stronger enemies, you will no longer be able to cause knockdown even with the strength conductor buff (depends on the weapon).
  • Greatly increases axioms rewarded for killing enemies.


Where to find Daring Effigy:

  • Can be found at Arcology Downtown
  • 1x can be found on the roof at Sohn District alley on Sohn District.
  • 1x can be found at the starting area on the edge of Port Issoudun
  • 1x can be obtained as a reward at Port Issoudun after participate on an event at the Vault Door Room. 
  • 1x can be found in Alma Mater, from the second breach (Tenements Breach) go down and after the room with the computers you will see an opening going down the building. Go outside and go up the stairs, you will find the Alma Mater – Belvedere Breach and 1x Daring Effigy.
  • Can be found at Ikari Walkways. From Estate Square Breach, go outside and turn right, you will find the Ortega Tower door (its closed for now). Go up and collect it on the corridor.
  • 1x can be found in Embassy, after airlock, on ledge just before entrance in Black Hole Temple.


Daring Effigy Notes and Tips:

  • Remember, not only do enemies get higher HP and do more damage, they also become harder to stagger. If you rely on stunlock to help you kill enemies, Polarizing may set you up for several nasty surprises. This is particularly dangerous when facing enemies that will quickly counterattack if not stunned, such as the various types of minor Arisen.
  • Damage taken from enemies escalates quickly with repeated Polarization, with bosses typically capable of routinely one-shotting the player about the same time basic enemies begin to do respectable damage. As enemies also become harder to stagger, Bloodborne-style dodge-and-slash becomes gradually less viable as a general strategy. Heavy shields, optional and even overkill in the early game, eventually become a necessity-- and, later still, it becomes necessary to have the correct shield and/or conductor type for any enemy that deals elemental damage, since a heavy hit on a shield's elemental weak point can one-shot the player even through raised defenses. 
  • Once a player has substantially over 100% data (enough that the deductions for keys, etc., don't drop the total below 100), it is possible to increase the difficulty essentially at will by repeatedly approaching the Interface and surrendering data, increasing the base NG number by 1 each time. This may be done intentionally or as a side-effect of, for example, trying repeatedly to get the Architect to both open the Depths and drop his credentials. 
  • Depending on the build used, it may be advisable to lower the difficulty again using Fearful Effigies before challenging the Interface and Sentient. Both of these bosses represent a substantial difficulty spike over the rest of the game to that point, including the "cosmic gods." 


A.I. Patch Conductor  ♦  Axions  ♦  Axions (11)  ♦  Axions (111)  ♦  Axions (1111)  ♦  Axions (11111)  ♦  Axions (22)  ♦  Axions (2222)  ♦  Axions (3333)  ♦  Axions (444)  ♦  Axions (4444)  ♦  Axions (555)  ♦  Axions (5555)  ♦  Axions (6666)  ♦  Axions (777)  ♦  Axions (7777)  ♦  Axions (888)  ♦  Axions (999)  ♦  Axions (9999)  ♦  Branch of Light  ♦  Breach Synchronizer  ♦  Coin  ♦  Fearful Effigy  ♦  Fragment of a Daemon  ♦  Fragment of a Thespian  ♦  Fragment of an Archon  ♦  Healing Proficiency  ♦  Heir of Chaos  ♦  Ration


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    • Anonymous

      27 Apr 2021 00:35  

      After the Artillery boss there's a path where you can activate a train that runs over a few mobs. Right beneath those mobs is a breach. Couple these effigies with the recall spell on the cube to quickly gain A LOT of axions. Just make sure to have some fearful effigies to lower the difficulty again once you're done.

      • Anonymous

        07 Jan 2021 20:37  

        If your souls experienced you'll end up using some before end of first playthrough.. I straight melted first 2 cosmic God's before deciding to do so

        • Anonymous

          29 Sep 2020 21:25  

          Interestingly flexible difficulty system. Remember when you're using it that the difficulty shift from mooks to bosses can be EXTREME, as anyone who's breezed through the Sohn District only to have their face ripped off and shown to them by the Arisen duo can testify. Similar spikes exist in various places throughout the game, and the final two optional bosses are especially unforgiving.

          Happily, what goes up can be brought down again, but newcomers might consider treating their first playthrough as a chance to explore with limited risk from common enemies, rather than saying, "Meh, not hard enough," and regretting it upon reaching the next boss. The Celestial Beast boss, placed just after the first Effigy, is a particular issue this way, and does NOT pay out enough axions to be worth it.

          That said, doing a second playthrough with the self-imposed rule that you must use every Daring Effigy immediately when found can be a lot of (very challenging) fun. Try a Foresight build, and don't let the Channelers' heavy weight scare you away....

          • 25 Aug 2020 06:30  

            These seem to increase not just enemy damage and health, but also stagger resistance.
            Does anyone know if going to NG+ also causes that? Or is the stagger resistance buff exclusive to this item?

            • Anonymous

              20 Aug 2020 02:37  

              Where's a good early game place to usaxe this? Somewhere that the enemies don't get too much harder, but the axion they drop goes up significantly.

              • Anonymous

                15 Aug 2020 00:50  

                I used 5 at the end of the game, the black knight dropped 53k axion a kill. Great for farming and then dropping the difficultly (if you have enough fearful)

                • Anonymous

                  02 Aug 2020 23:17  

                  Yes, I had to restart my game because of a bug and when I used the effigy before a boss I killed easily before it nearly 1 hit me.

                  • Anonymous

                    02 Aug 2020 18:22  

                    Do these affect bosses? I know that the white knights on 1 gave ~650 axions. On 2 they gave ~4000. Are bosses affected in their drops as well? Do they also get a damage increase and maybe a health pool increase?

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