Upgrade Chips can be used to enhance Weapons and Shields in HellpointUpgrade Chips can be inserted on Weapons to boost your stats. Upgrade Chips can be found in various Locations and some of them can be Crafted.

When a Conductor is attached to a weapon, a new elemental ability can be activated temporarily.

You can place and remove Upgrade Chips at will, and you won't lose any experience you previously had on that weapon.

Upgrade Chips In Hellpoint

 

Name
Description/Use
Location/Crafting
catalyst_conductor_upgrade_chip_icon_hellpoint_wiki_guide_64px
Catalyst Conductor

Equip it on a Catalyst at a Weapons Editor to augment power based on Foresight.

reflex_melee_upgrade_chip_icon_hellpoint_wiki_guide_64px
Reflex Melee Conductor

Equip it on a melee weapon at a Weapons Editor to improve melee weapon damage based on Reflexes.

  • 1x can be found dropped at the Observatory on top a corpse next to where the Breach is located.
  • 1x can be found at Alma Mater Atrium. After killing Consumer you can either go straight or go up using the stairs. Continue Straight. Go up using the elevator and defeat the enemies. Cross the bridge. Go inside the room to you right. Head down the stairs, and you will find it. 
  • 1x can be found at Ikari Walkways. From Estate Square Breach, go outside and turn right, you will find the Ortega Tower door (its closed for now). Go to the broken bridge, and then head right, enter the alley. Continue ahead. Jump from the edge to reach the platform on the right. Go inside the tram and you will find it there.
  • Can be crafted using:
strenght_melee_conductor_upgrade_chip_icon_hellpoint_wiki_guide_64px
Strength Melee Conductor

Equip it on a melee weapon at a Weapons Editor to improve melee weapon damage based on Strength.

entropic_melee_conductor_icon_hellpoint_wiki_guide_64px
Entropic Melee Conductor

Equip it on a melee weapon at a Weapons Editor. Adds Entropic damage based on Foresight.

  • 1x Can be found at Arisen Dominion. At the beginning you will see an open room. Head up using the stairs. Turn right on the first level and you will find a small passage. Keep going, you will find a split. Turn right and open the door. You will have to fight 1x Small Celestial Beast. After you defeat it explore the room to find it. 
  • Can be crafted using:
firearm_conductor_icon_hellpoint_wiki_guide_64px
Firearm Conductor

Equip it on a Firearm at a Weapons Editor to augment power based on Cognition.

  • 1 x Can be found at Sohn District. Go to Path 1 (Short Passage). Continue ahead you will find the room leading to the alley where you previously opened the door. Keep going and defeat 2x Beam Lava Enemies and 2x Lava Enemies. You can find 1x Axions (222) dropped in the ground. You will see a door to your right. If you go inside you will have to fight 3x Viper. Once outside, you will see some stairs going down. From there look backwards and you will see a way below the stairs. Here you will find many enemies and 1x Axions (444) and 1x Firearm Conductor +1.
  • Can be crafted using:
induction_melee_conductor_icon_hellpoint_wiki_guide_64px
Induction Melee Conductor

Equip it on a melee weapon at a Weapons Editor. Adds Induction damage based on Foresight.

radioactive_melee_conductor_icon_hellpoint_wiki_guide_64px
Radioactive Melee Conductor
Equip it on a melee weapon at a Weapons Editor. Adds Radioactive damage based on Cognition.
  • 1x can be found inside the Mausoleum at 
Arisen Dominion
martial_melee_conductor_icon_hellpoint_wiki_guide_64px
Martial Melee Conductor
Equip it on a melee weapon at a Weapons Editor. Adds the Stealth ability based on Strength and Reflexes.
entropic_shield_conductor_icon_hellpoint_wiki_guide_64px
Entropic Shield Conductor
Equip it on a shield at a Weapons Editor to improve defense against Entropy damage.
  • Can be found at Alma Mater.  From the open area at Alma Mater Institute, head right, jump over the structures and go down through the platforms to find it.

  • 1x Can be found at Alma Mater. From the Underground, go straight from the elevator and you will find a room with a broken monolith. As soon as you enter the walls will open and you will be ambushed by 4x Tentacle Victim. After you defeat them you can pick it up behind the monolith.
induction_shield_conductor_icon_hellpoint_wiki_guide_64px
Induction Shield Conductor
Equip it on a shield at a Weapons Editor to improve defense against Light damage. Can be crafted using:
Light Shield Conductor
Light Shield Conductor
Equip it on a shield at an Upgrade Station to improve defense against Radioactive damage. Can be crafted using
Light Melee Conductor
Light Melee Conductor
Equip it on a melee weapon at an Upgrade Station. Adds Light damage based on Cognition. Can be crafted using:
Radiocative Shield Conductor
Radiocative Shield Conductor
Equip it on a shield at an Upgrade Station to improve defense against Radioactive damage. Can be crafted using:



Join the page discussion Tired of anon posting? Register!

    • Anonymous

      18 Aug 2020 09:34  

      If i add a elemental (light, indiction radiation...) melee conductor to a weapon with physicak damage, the damage splits in the revarding element and physical.
      Question: Is the physical part affected by the added cognition/ foresight scaling from the conductor?
      If i use a induction conductor on a weapon with innate energy (light) damage, will the light damage scale with foresight?

      • Anonymous

        16 Aug 2020 03:10  

        You upgrade them with the weapon editor in the Observatory and possibly others. Whenever you infuse it into a weapon, you can hit left or right to change the upgrade level. This costs axions however. The cost listed seems to be defective, and closer to the cost of the previous level.

        This might differ if you already have it installed in the same weapon? I found Cost and Bonus do not really match up

        They can be changed without destroyed and take up the first slot on the weapon experience bar, shouldn't affect the weapon experience.
        It might cost the same amount of axions whenever you install it on a new weapon though, the editor doesn't really take into account if an inductor is already slotted into a weapon, it's just available.

        • Anonymous

          31 Jul 2020 22:10  

          Does the weapon experience reset if i change the chip though? And does it get destroyed if i do change it?

          • Anonymous

            31 Jul 2020 05:12  

            You can "activate" these like weapon arts. The damage did not change, however. Tested on embassy victims and Knights.

          Load more
          ⇈ ⇈