Upgrade Chips can be used to enhance Weapons and Shields in Hellpoint. Upgrade Chips can be inserted on Weapons to boost your stats. Upgrade Chips can be found in various Locations and some of them can be Crafted.
When a Conductor is attached to a weapon, a new elemental ability can be activated temporarily.
You can place and remove Upgrade Chips at will, and you won't lose any experience you previously had on that weapon.
Upgrade Chips In Hellpoint
Name |
Ingame description / Use |
Location(s) / Crafting |
![]() Catalyst Conductor |
Equip it on a Catalyst at an Upgrade Station to augment power based on Foresight. |
|
![]() Reflex Melee Conductor |
Equip it on a melee weapon at an Upgrade Station to improve melee weapon damage based on Reflexes. |
|
![]() Strength Melee Conductor |
Equip it on a melee weapon at an Upgrade Station to improve melee weapon damage based on Strength. |
|
![]() Entropic Melee Conductor |
Equip it on a melee weapon at an Upgrade Station. Adds Entropic damage based on Foresight. |
|
![]() Firearm Conductor |
Equip it on a Firearm at an Upgrade Station to augment power based on Cognition. |
|
![]() Induction Melee Conductor |
Equip it on a melee weapon at an Upgrade Station. Adds Induction damage based on Foresight. |
|
![]() Radioactive Melee Conductor |
Equip it on a melee weapon at a Weapons Editor. Adds Radioactive damage based on Cognition. |
|
![]() Martial Melee Conductor |
Equip it on a melee weapon at an Upgrade Station. Adds the Stealth ability based on Strength and Reflexes. |
|
![]() Entropic Shield Conductor |
Equip it on a shield at a Weapons Editor to improve defense against Entropy damage. |
|
![]() Induction Shield Conductor |
Equip it on a shield at a Weapons Editor to improve defense against Light damage. | With the relevant Printing Model, can be crafted, using the following Materials:
|
![]() Light Shield Conductor |
Equip it on a shield at an Upgrade Station to improve defense against Radioactive damage. | With the relevant Printing Model, can be crafted, using the following Materials: |
![]() Light Melee Conductor |
Equip it on a melee weapon at an Upgrade Station. Adds Light damage based on Cognition. | With the relevant Printing Model, can be crafted, using the following Materials:
|
![]() Radiocative Shield Conductor |
Equip it on a shield at an Upgrade Station to improve defense against Radioactive damage. | With the relevant Printing Model, can be crafted, using the following Materials:
|
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Firearms can fire more projectiles with the same amount of Energy. | Blue Sun DLC: Found in Dominion Baths in the room with the second turret encounter. Located just behind the turret, near it's control panel. |
- Anonymous
not finding a page for the printers or the weapon editor itself, so I'm going to drop this here... it costs roughly 1million to 1.5million(can't remember exactly) to upgrade a weapon from unaltered to +20 regardless of conductor you equip. I don't know the exact increase per level but to get +20 you need 218672, for +21 it's 244400... if that's sufficient data and someone can calc it, great, if not, I can try to get a full list by starting a fresh weapon.
- Anonymous
2 of your wiki entries have the same definition..
This wiki is pretty poor.
Light Shield Conductor
Radiocative Shield Conductor
Equip it on a shield at an Upgrade Station to improve defense against Radioactive damage.
Equip it on a shield at an Upgrade Station to improve defense against Radioactive damage.
- Anonymous
If i add a elemental (light, indiction radiation...) melee conductor to a weapon with physicak damage, the damage splits in the revarding element and physical.
Question: Is the physical part affected by the added cognition/ foresight scaling from the conductor?
If i use a induction conductor on a weapon with innate energy (light) damage, will the light damage scale with foresight?
- Anonymous
You upgrade them with the weapon editor in the Observatory and possibly others. Whenever you infuse it into a weapon, you can hit left or right to change the upgrade level. This costs axions however. The cost listed seems to be defective, and closer to the cost of the previous level.
This might differ if you already have it installed in the same weapon? I found Cost and Bonus do not really match up
They can be changed without destroyed and take up the first slot on the weapon experience bar, shouldn't affect the weapon experience.
It might cost the same amount of axions whenever you install it on a new weapon though, the editor doesn't really take into account if an inductor is already slotted into a weapon, it's just available.
- Anonymous
- Anonymous
Does the weapon experience reset if i change the chip though? And does it get destroyed if i do change it?
- Anonymous
You can "activate" these like weapon arts. The damage did not change, however. Tested on embassy victims and Knights.
Does anyone know the maximum level you can upgrade a conductor? Is it 99?
0
+10
-1