Lore for Hellpoint is covered on this page



Story and Setting

The game is set in the aftermath of a massive quantum cataclysm called the Merge. In the blink of a second, every living being quickly lost their mind as their memories and bodies were merged with alternate versions of themselves from parallel universes. The accident also attracted entities of immense power that should have been left alone, in the depths of other dimensions.

You play as a mysterious, nameless character whose intentions are entirely determined by your choices. You wake up in the derelict Irid Novo space station, in orbit around a super-massive black hole. One of the interesting things about the black hole is that depending on the time of day, or relative position to it, real-time events will occur on the station. For example, doors will open or powerful/difficult enemies will appear in places you have already been. This creates another dimension to the game and helps to separate it from Souls and other Souls-like games.

The station is abandoned except for zombie-like horrors that attack on site. Lights flicker in the corridors, and things are dark and hard to make out against the insufficient lighting of space. You can see movement stir in the distance and you hear noises, terrible heart-stopping noises that make you think twice about going forward. I can’t help but think of movies like Event Horizon or Pandorum and games like Dead Space as I play Hellpoint. It’s probably the most intriguing part for me, on a personal level, as I absolutely love these types of movies and games. I actually jumped at one point by a well placed enemy’s growl that was *****ing terrifying. If there is one thing for me that really sets Hellpoint apart from Dark Souls it’s definitely the horror aspect, that actually makes you afraid to keep going and I sincerely hope Cradle builds upon this moving forward! In some ways it goes back to the more spooky horror roots we saw in Demon’s Souls that From Software never really built upon, in places like the Tower of Latria or deep inside Stonefang Tunnel.

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