Stats for Hellpoint covers the different attributes and stats of the Playable Character. Attributes are increased by leveling up your character and spending points into them.

Players can Level Up their character by using Axions. Each level will provide them with one Attribute point. See each individual Attribute page for more information on how they improve your character.

Melee Weapons can provide the following Stats: Requirements, Bonus, Power, Tenacity (Stat), Leech, Weight and Damage. You can see each indivudal page for more information.

Keep in mind that when you consume the Axions points to increase a Attribute, there is no turning back. You cannot reset or lower the Attributes level to retrieve your Axions or redistribute the Stats.

Most Weapons require a determined amount of Attributes in order to be used effectively.

Stats have diminishing returns, so its best to distribute your attributes as you level up

 

As of the release of the Blue Sun DLC, players can now respec their stats via the Respecify Stat Points feature.

 

Hellpoint Attributes

Attributes increase the performance of the Player Character and improve other Stats. Most Weapons require a certain amount of Attributes to be used. If Players don't meet the Attributes requirements, they will still be able to be use the Weapon but will have a big penalty. Attributes can be improved by spending points when leveling up.

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Health

Determines your total Health.

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Energy

A resource used by Firearms, Catalysts, the Omnicube, and Weapon Abilities. Replenished by dealing damage.

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Stamina

A resource consumed when attacking, sprinting, jumping, or dodging. Regenerates automatically over time when not used.

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Load (Attribute)

Determines the maximum weight that can be carried before you become over-encumbered.

 

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Strength

Increases damage dealt with heavy weapons. It is also a requirement for certain pieces of equipment.

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Reflex

Increases damage dealt with fast weapons. It is also a requirement for certain pieces of equipment.

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Cognition

Increases damage dealt with firearms. It is also a requirement for certain pieces of equipment.

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Foresight

Increases damage dealt with catalysts. It is also a requirement for certain pieces of equipment.

 

General Stats

General Stats provide useful information on the current state of the player character.

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Health Points

Displays your current and Max Health Points.

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Energy Points

Displays your current and Max Energy Points.

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Stamina Points

Displays your current and Max Stamina Points.

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Load

Displays the current and Maximum weight that you are carrying. It affects your Mobility

 

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Level

Displays your current Level.

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Level Cost

Displays the amount of Axions needed to advance to the next level.

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Axions

Displays the amount of Axions you are currently holding.

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Mobility

Displays your current mobility. Lower mobility will result in slower actions.

 

 

Weapons and Armor Stats

Weapons and Armor Stats provide useful information about the benefits provided by the equipment.

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Requirements

The minimum stat value required to properly use a piece of equipment. If the requirements aren't met, the item is much less effective.

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Bonus

A stat bonus that applies to a piece of equipment, in percentage.

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Rate

The traveling speed of a fired projectile

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Weight

Weight adds up against the Load stat to determine the degree to which your movement is impeded.

 

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Damage

The base damage and damage type inflicted by the weapon.

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Energy Cost

The energy consumed when firing a projectile.

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Range

The maximum range of a projectile.

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Power

How likely it is to be deflected by a shield

 

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Tenacity (Melee Weapons)

How much it unbalances a foe on impact.

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Leech

The value converted to Energy and Healing when dealing melee damage

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Stability

Determines how much Stamina is consumed when blocking an attack.

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Deflection

The shield's ability to deflect heavy weapon attacks.

 

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Stamina Regen

The rate at which Stamina regenerates while blocking.

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Block

The percentage of damage blocked by the shield. It can vary depending on the type of damage taken.

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Tenacity (Armor)

Determines how much damage can be taken without being interrupted.

 

 

Offensive Stats

Offensive Stats provide useful information on the current offensive stats of the player character.

 

 

Defensive Stats

Defensive Stats provide useful information on the current defensive stats of the player character.

 

 




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    • Anonymous

      Does the attribute bonus (Strength, Reflex, Cognition, Foresight) actually add that percentage to the character stat? I don't see it added to the stat values listed on the character page, nor can I see that it affects any other numbers.

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