Catalysts Abilities for Hellpoint refers to special effects that each weapon can unlock. All weapons have an ability, that can be unlocked by using the weapon.
Weapon Abilities are different for each type of weapons, so those found in Firearms won't necessarily be available for Melee Weapons or Catalysts.
To use a Weapon ability you will first have to select it. For main hand weapons, press and hold "C" and press 1, 2 or 3 to select the weapon Ability. Once you have the Weapon ability selected press "Q" to activate it. For off-hand weapons press and hold "Z" to select the power and then presss "Left Alt" to use the ability. Keep in mind that each Ability has its own energy consumption, and you won't be able to activate the ability if you don't have enough Energy Points available.
Catalysts Abilities
Name | Abilities | Type | Effect |
Channeler of Hell |
Solar Orb (Induction) | Active | A stellar experiment is manifested. |
---|---|---|---|
Reflex Influx | Passive | Increases the Reflex stat. | |
Energy Influx | Passive | 10% bonus to max. Energy | |
Fervent Nova (Induction) | Active | A star flares outward. | |
Weight Handling | Passive | The weapon feels lighter in the hand. | |
Foresight Influx | Passive | Increased Foresight capabilities. | |
Way of Flames | Active | A corridor of fire. | |
Channeler of Light |
Light Orb (Energy) | Active | A spark from the source. |
Stamina Influx | Passive | 6% bonus to max. stamina. | |
Energy Influx | Passive | 6% bonus to max. Energy. | |
Origin Nova (Energy) | Active | An outburst of creation. | |
Foresight Influx | Passive | Bonus to Foresight. | |
Weight Handling | Passive | The weapon feels lighter in the hand. | |
Way of Light | Active | White Corridor. | |
Nihl Prophet Hand |
Entropic Blast | Active | Fire a short-range Entropic blast. |
Energy Influx | Passive | 15% bonus to max. Energy. | |
Strength Influx | Passive | Increases Strength capabilities. | |
Entropic Cluster | Active | Hurls a handful of Entropic explosives. | |
Damage Handling | Passive | Better able to mitigate damage. | |
Foresight Influx | Passive | Bonus to Foresight. | |
Entropic Beacon (Entropy) | Active | Fires continuous ray of Entropy. | |
White Prophet Hand |
Light Blast | Active | Fire a short-range Light blast. |
Weight Handling | Passive | The weapon feels lighter in the hand. | |
Reflex Influx | Passive | Increased Reflex capabilities. | |
Light Cluster | Active | Hurls a handful of Light explosives. | |
Health Influx | Passive | 5% bonus to max. Health | |
Foresight Influx | Passive | Increased Foresight capabilities. | |
Entropic Beacon (Energy) | Active | Fires continuous ray of Energy. | |
Etek Aveos |
Void Sphere | Active | Fire a short-range Light blast. |
Reflex Influx | Passive | Increased Reflex capabilities. | |
Energy Influx | Passive | 10% bonus to max. Energy. | |
Black Nova | Active | An entropic maelstrom engulfs your foes. | |
Weight Handling | Passive | The weapon feels lighter in your hands. | |
Foresight Influx | Passive | Increased Foresight capabilities. | |
Way of Nihil | Active | A corridor of darkness | |
Amber Prophet Hand |
Induction Blast | Active | Fires a short-range blast. |
Energy Influx | Passive | 15% bonus to max. Energy. | |
Strength Influx | Passive | Increases Strength capabilities. | |
Induction Cluster | Active | Hurls a handful of explosives. | |
Weight Handling | Passive | The weapon feels lighter in the hand. | |
Foresight Influx | Passive | Increased Foresight capabilities. | |
Induction Beacon | Active | Fires a continuos ray. | |
Hedron of Light |
Triple Expulsion | Active | Fires three projectiles. |
Reflex Influx | Passive | Increases the Reflex stat. | |
Defense Handling | Passive | Increases defense capabilities. | |
Orbit | Active | Projects whirling bodies. | |
Foresight Influx | Passive | Increased Foresight capabilities. | |
Damage Influx | Passive | Damage is slightly improved. | |
Homing Salvo | Active | A volley of mind-controlled projectiles. | |
Hedron of Entropy |
Three Projectiles | Active | Fires three projectiles that deal Entropy damage. |
Tenacity Handling | Passive | Enemies are more easily staggered. | |
Reflex Influx | Passive | Increases Reflex capabilities. | |
Orbit | Active | Projects whirling entropy bodies. | |
Foresight Influx | Passive | Increased Foresight capabilities. | |
Stamina Influx | Passive | 6% bonus to Stamina. | |
Homing Salvo | Active | A volley of mind-controlled entropy projectiles | |
Hedron of Flame |
Triple Expulsion | Active | Fires three projectiles. |
Tenacity Handling | Passive | Enemies are more easily staggered. | |
Reflex Influx | Passive | Increases Reflex capabilities. | |
Orbit | Active | Projects whirling bodies. | |
Foresight Influx | Passive | Increased Foresight capabilities. | |
Stamina Influx | Passive | 6% bonus to Stamina. | |
Homing Salvo | Active | A volley of mind-controlled projectiles. |