Catalysts Abilities for Hellpoint refers to special effects that each weapon can unlock. All weapons have an ability, that can be unlocked by using the weapon.
Weapon Abilities are different for each type of weapons, so those found in Firearms won't necessarily be available for Melee Weapons or Catalysts.
To use a Weapon ability you will first have to select it. For main hand weapons, press and hold "C" and press 1, 2 or 3 to select the weapon Ability. Once you have the Weapon ability selected press "Q" to activate it. For off-hand weapons press and hold "Z" to select the power and then presss "Left Alt" to use the ability. Keep in mind that each Ability has its own energy consumption, and you won't be able to activate the ability if you don't have enough Energy Points available.
Catalysts Abilities
Name | Abilities | Type | Effect |
![]() Channeler of Hell |
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Active | A stellar experiment is manifested. |
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Passive | Increases the Reflex stat. | |
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Passive | 10% bonus to max. Energy | |
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Active | A star flares outward. | |
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Passive | The weapon feels lighter in the hand. | |
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Passive | Increased Foresight capabilities. | |
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Active | A corridor of fire. | |
![]() Channeler of Light |
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Active | A spark from the source. |
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Passive | 6% bonus to max. stamina. | |
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Passive | 6% bonus to max. Energy. | |
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Active | An outburst of creation. | |
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Passive | Bonus to Foresight. | |
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Passive | The weapon feels lighter in the hand. | |
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Active | White Corridor. | |
![]() Nihl Prophet Hand |
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Active | Fire a short-range Entropic blast. |
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Passive | 15% bonus to max. Energy. | |
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Passive | Increases Strength capabilities. | |
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Active | Hurls a handful of Entropic explosives. | |
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Passive | Better able to mitigate damage. | |
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Passive | Bonus to Foresight. | |
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Active | Fires continuous ray of Entropy. | |
![]() White Prophet Hand |
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Active | Fire a short-range Light blast. |
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Passive | The weapon feels lighter in the hand. | |
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Passive | Increased Reflex capabilities. | |
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Active | Hurls a handful of Light explosives. | |
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Passive | 5% bonus to max. Health | |
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Passive | Increased Foresight capabilities. | |
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Active | Fires continuous ray of Energy. | |
![]() Etek Aveos |
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Active | Fire a short-range Light blast. |
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Passive | Increased Reflex capabilities. | |
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Passive | 10% bonus to max. Energy. | |
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Active | An entropic maelstrom engulfs your foes. | |
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Passive | The weapon feels lighter in your hands. | |
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Passive | Increased Foresight capabilities. | |
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Active | A corridor of darkness | |
![]() Amber Prophet Hand |
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Active | Fires a short-range blast. |
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Passive | 15% bonus to max. Energy. | |
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Passive | Increases Strength capabilities. | |
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Active | Hurls a handful of explosives. | |
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Passive | The weapon feels lighter in the hand. | |
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Passive | Increased Foresight capabilities. | |
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Active | Fires a continuos ray. | |
![]() Hedron of Light |
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Active | Fires three projectiles. |
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Passive | Increases the Reflex stat. | |
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Passive | Increases defense capabilities. | |
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Active | Projects whirling bodies. | |
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Passive | Increased Foresight capabilities. | |
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Passive | Damage is slightly improved. | |
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Active | A volley of mind-controlled projectiles. | |
![]() Hedron of Entropy |
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Active | Fires three projectiles that deal Entropy damage. |
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Passive | Enemies are more easily staggered. | |
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Passive | Increases Reflex capabilities. | |
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Active | Projects whirling entropy bodies. | |
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Passive | Increased Foresight capabilities. | |
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Passive | 6% bonus to Stamina. | |
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Active | A volley of mind-controlled entropy projectiles | |
![]() Hedron of Flame |
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Active | Fires three projectiles. |
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Passive | Enemies are more easily staggered. | |
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Passive | Increases Reflex capabilities. | |
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Active | Projects whirling bodies. | |
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Passive | Increased Foresight capabilities. | |
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Passive | 6% bonus to Stamina. | |
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Active | A volley of mind-controlled projectiles. |