Channeler of Hell

Type Catalyst
strength Reflex Cognition Foresight
00 00 00 10
00 00 00 70
Rate 01 Range 1500
Energy Cost 28 Weight 15
Physical 00 Induction 51
Energy 00 Entropy 00
Nihl 00 Radiation 00

Channeler of Hell is a Catalyst in Hellpoint. Channeler of Hell is used to deal damage to Enemies and Bosses from a distance. Catalysts have different attack values and unique abilities making them more or less effective depending on the enemy or situation. It is a heavy staff characterized for its line based attacks, non of its attacks have any form of tracking and all of them are high damage low cost abilities.


An object of worship used by congregators to commune with the cosmic gods and establish control over the masses.

Where to find Channeler of Hell

  • Arcology - Celstial Workshop, nearby the breach, zone can be accessed from Port Issoudun tram,  going through Sohn District then taking path right from the tram to Arcology, it's on 2nd floor (using lift).
  • Can be found at Port Issoudun. Go through the door that Prodigal Spawn will open for you. When you enter the small room the floor will go down. Then go through the gap on the wall. Keep going until you find a small room. The Channeler of Hell weapon will be inside.

Channeler of Hell Abilities

  1. solar_orb_(induction)_icon_hellpoint_wiki_guide_64pxSolar Orb (Induction): A stellar experiment is manifested.
  2. reflex_influx_icon_hellpoint_wiki_guide_64pxReflex Influx: Increases the Reflex stat.
  3. energy_infux_weapons_abilities_icon__hellpoint_wiki_guide_64pxEnergy Influx: 10% bonus to max. Energy.
  4. fervent_nova_(induction)_icon_hellpoint_wiki_guide_64pxFervent Nova (Induction): A star flares outward.
  5. damge_infux_weapons_abilities_icon__hellpoint_wiki_guide_64pxWeight Handling: The weapon feels lighter in the hand.
  6. forsight_influx_icon_hellpoint_wiki_guide_64pxForesight Influx:Increased Foresight capabilities.
  7. way_of_flame_induction_icon_hellpoint_wiki_guide_64pxWay of Flames: A corridor of fire.

Channeler of Hell Notes and Tips

    • Works similarly to other Channelers.
    • High Induction damage, resulting in strong damage over time. Applying Entropy will douse the effect, and applying Induction will likewise thaw an Entropy-slowed target.
    • Exceptional against Arisen and related creatures, and actually quite effective against anything that isn't actively Induction-resistant because of the strong DOT.
    • Way of Flames (like its counterparts from the other two Channelers) is exceptional against enemies with a large "footprint," which take continuous damage from every pillar they contact. 




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    • Its possible to get this early game. In the 1st area, behind a hidden wall before the elevator is a lift that has the Port Issoudun Credentials. After beating the 1st boss, made easier by obtaining the broken EVA armor through the hidden wall in the Embassy, there is a door in the Observatory to Port Issoudun. In this area, run to the area across from the Tram, obtaining the Freight Key. Use that to unlock the door below the balcony from the entrance you came from at the Observatory. Head on down and to the left, down some more, then to the right to platform, following the left side to go up an exo-lift then platform once more to obtain the Silo Key. Head back to the 1st set of stairs mentioned previously and jump in the pit with 2x Thespians, and 2x hands and ride the exo-lift up. Follow up to the next exo-lift to the left back and use the Silo key. Then run though the area going down till you get to the two big dude and grab the Tram key. Next activate the tram, going to Sohn district. Head right out of the tram and platform down to the next area in the Arcology. head to lvl 2 and thisll unlock the elevator, and 2 other districts right away. Head the other way from the elevators entrance in near the Arcology bridge and Celestial fight and take a left, pass the Daemon and up the stairs. If you're efficient and dodge well, you can get this at lvl 1 or 8 with enough points to cast it. Youre welcome.

      • Anonymous

        In combination with the Amber Hand's ray effect (for sweeping away those pesky orbital objects), Way of Flames trivializes the Sentient boss fight, with or without the Prodigal Spawn running interference. Just evade the first few attacks long enough to clear the orbiting modules, get in close, and set the bastard on fire.

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