Hedron of Entropy
Hedron of Entropy is a Catalyst in Hellpoint. Catalsyts are used to deal damage to Enemies and Bosses from a distance. Catalysts have different attack values and unique abilities, making them more or less effective, depending on the enemy or situation.
A small portable tabernacle containing a relic or fragment from a cosmic god, then used as a focus device to harness that energy for various purposes.
Where / How to acquire the Hedron of Entropy
- (Before I edited this wiki page, it was mentioned that the Hedron of Entropy can be acquired as a reward for completing the quest given by Ozyormy Goija, the Master of Puppets. From what I could gather by reading the comments on the page for the Hedron of Flame, depending on your version of the game, there seems to be a mix up between the Hedron of Entropy, and the Hedron of Flame. In doubt, I'll leave this information here, just in case I'm the one in the wrong.)
- It can be found in the Arisen Dominion area.
- (The following instructions assume that you haven't yet activated the great elevator.)
- Starting from the Arisen Dominion - Grand Gallery breach : when facing both the breach, and the nearby square hole, go around the hole, on whichever side you prefer.
- From there, just follow the passageway (with two series of three benches on each side), and head in the direction of the great doorway that you can see in the distance.
- Once you've passed this doorway, you'll see a much smaller doorway, with light blue lighting, forward, and to the left.
- Past the threshold of this second doorway, there's only one possible path for quite a while, until you reach a crossroad : on your left, there's a great door, with a blue "doorknob" just next to it ; and right ahead, you'll arrive in what must be the "Sun Worship Chamber", mentioned in the description of the Sun Hall Access.
- Go straight ahead, and as you emerge from the large passageway, into the vast open space, turn right ; then, go hug the wall located to your right, and continue forward, until you reach a first doorway.
- Pass the threshold, turn left, and go up the stairs, all the way to the top.
- Once you're up there, turn right, and take two steps forward ; then, head forward, and to the right, and pass the doorway.
- Go straight ahead, until you reach a passage, going to the right. (Just a precision, if this happens to anybody : in a previous playthrough, there was a "barrier" blocking any progression in that direction ; this time, the barrier was already in a "retracted" position ; sadly, I don't really know what I did differently.)
- Pass the weirdly shaped doorway, take a few steps forward, and you'll arrive at a crossroad, with a path going to the right, and a path going to the left.
- Take the path going to the right ; at first glance, it seems to be a dead end ; but if you go interact with the section of the wall, directly opposite to the two radioactive jars, it will reveal a secret passage.
- Enter this new room, and approach the rectangular hole that you can already see, forward, and to the right.
- If you look down, you'll notice that there is an abrupt slope, (almost) all the way to the bottom ; but that there are also a few narrow platforms, along the way.
- All you have to do is position yourself properly, aim at the nearest platform, and let yourself slide down the slope.
- Once you've completed the sliding minigame, use the last platform on the right side, and just drop down (You shouldn't take any fall damage).
- Pass the doorway, which is the only way to progress further, and take a few steps forward ; then, take a moment to observe your surroundings.
- At the other end of a large passageway, you can already see the glows of three items, right ahead of you ; but the very appearance of the floor you would have to walk on to get there should be enough to cause suspicion, and rightfully so.
- The floor is comprised of an arrangement of square tiles, with a majority of smaller squares, and a few bigger squares.
- As you step on a tile, after a brief moment, the majority of them will fall...and you with them, if you were still standing on them ; but there are also a few tiles which, as you get near them, will rise, thus blocking your way.
- If you use the Omnicube Quantum Light, you'll discover that there is a specific symbol on some of the tiles, signifying that they are "safe", and won't either fall, or rise.
- So the idea would be to advance cautiously, going from one safe tile to the next, until you have crossed the whole "danger zone".
- You could indeed complete this puzzle in the way it was intended...or you could simply just sprint across all the way to the opposite end : it is frankly not that much more dangerous, since there is always the possibility of a rising tile that could instantaneously ruin your meticulous progression.
- If you manage to get to the other side safely, you can pick up the following items : 1x Axions (22222), to your left ; 1x Coin, forward, and to the left ; 1x Hedron of Entropy, along with 1x Catalyst Conductor, right ahead of you ; and 1x Diamond Ingot, to your right.
- (Once you're done with the looting, you're not stuck down there : just a bit further, you'll find a mag-lift, going up, and a switch, which will allow you to get back to the rest of the level.)
Hedron of Entropy - Weapon Abilities
- Three Projectiles: Fires three projectile that deal entropy damage.
- Tenacity Handling: Enemies are More easily staggered.
- Reflex Influx: Increases Reflex capabilities.
- Orbit : Protective whirling bodies.
- Foresight Influx: Increases the Foresight stat.
- Stamina Influx: 6% bonus to max Stamina.
- Homing Salvo: A volley of mind-controlled projectiles.
Hedron of Entropy - Notes & Tips
- It's the only "entropic" catalyst to actually do Entropy damage (rather than Nihl); therefore, also the only one able to "freeze" enemies. "Triple Expulsion" does this efficiently.
- Particularly strong as part of a melee build, since it can typically slow even what it can't stagger.
- Weak against all forms of Thespian, though it can still stagger them.
- It's surprisingly effective against certain enemies it does not appear it should be, such as the "Small Archons" found in Alma Mater. Just because the enemy is purple doesn't mean it's immune.
- It is a weapon characterized by its multi target attacks, and its heavy follow-up nature. It pairs well with melee builds, as a utility off hand weapon.