Melee Weapon Abilities for Hellpoint refers to special effects that each weapon can unlock. All weapons have an ability, that can be unlocked by using the weapon.
Weapon Abilities are different for each type of weapons, so those found in Firearms won't necessarily be available for Melee Weapons or Catalysts.
To use a Weapon ability you will first have to select it. For main hand weapons, press and hold "C" and press 1, 2 or 3 to select the weapon Ability. Once you have the Weapon ability selected press "Q" to activate it. For off-hand weapons press and hold "Z" to select the power and then presss "Left Alt" to use the ability. Keep in mind that each Ability has its own energy consumption, and you won't be able to activate the ability if you don't have enough Energy Points available.
Melee Weapons Abilities
Name |
Abilities |
Type |
Effect |
---|---|---|---|
![]() Antiquated Officer Glaive |
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Equip a Conductor to increase potential. | |
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Passive | Improved ability to stagger enemies. | |
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Passive | The weapon is less prone to be deflected by shields. | |
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Active | Increase reach and power of weapon. | |
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Passive | Increases Strength capabilities. | |
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Passive | 15% bonus to max. Energy. | |
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Active | A long range piercing dash attack. | |
![]() Officer Glaive |
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Equip a Conductor to increase potential. | |
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Passive | +6% Bonus to Stamina Regen | |
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Passive | The weapon feels lighter in the hand. | |
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Active | Increase reach and power of weapon. | |
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Passive | Increases Reflex capabilities. | |
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Passive | Improved fighting skills deal more damage. | |
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Active | A long range piercing dash attack. | |
![]() Disciple Ferula |
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Equip a Conductor to increase potential. | |
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Passive | +6% Bonus to Stamina Regen | |
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Passive | Better able to mitigate damage. | |
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Active | Increases the reach and the power of the weapon. | |
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Passive | 5% bonus to max. Energy. | |
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Passive | Increased Tenacity damage. | |
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Active | A powerful forbidden deflagration | |
![]() Nemundis Oculus |
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Equip a Conductor to increase potential. | |
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Passive | 6% bonus to max. Health | |
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Passive | Increases Reflex capabilities. | |
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Active | Devastating circular attack. | |
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Passive | 6% bonus to max. Energy | |
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Passive | Better able to use Foresight. | |
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Active | Creates a controlled singularity. | |
![]() Ferula of the Prodigal Spawn |
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Equip a Conductor to increase potential. | |
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Passive | 5% bonus to max. Energy | |
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Passive | The weapon feels lighter in the hand. | |
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Active | Increases the reach and the power of the weapon. | |
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Passive | +6% Bonus to Stamina Regen | |
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Passive | More energy is drawn from blood. | |
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Active | A powerful forbidden deflagration. | |
![]() Uthos Gavel |
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Equip a Conductor to increase potential. | |
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Passive | +6% Bonus to Stamina Regen | |
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Passive | The weapon feels lighter in the hand. | |
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Active | Devastating circular attack | |
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Passive | Better able to mitigate damage. | |
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Passive | Increases Strength capabilities. | |
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Active | Repent | |
![]() Ozy's Hand |
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Equip a Conductor to increase potential. | |
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Active | An almighty haymaker. | |
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Active | Will crucify enemies on the wall. | |
![]() Prying Tool |
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Equip a Conductor to increase potential. | |
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Passive | +6% Bonus to Stamina Regen | |
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Pasive | 15% bonus to max. Energy | |
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Active | A powerful astral prying tool throw. | |
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Passive | Increases Cognition capabilities. | |
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Passive | Better usage of Reflexes. | |
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Active | A fast flurry of devastating attacks. | |
![]() Daemon Scythe |
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Equip a Conductor to increase potential. | |
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Passive | The weapon feels lighter in the hand. | |
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Pasive | 6% bonus to max. Health | |
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Active | Engulfed in fire below. | |
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Passive | More energy is drawn from blood. | |
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Passive | Improved fighting skills deal more damage. | |
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Active | Suffering reaching out to the living. | |
![]() Officer Tule’s Glaive |
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Equip a Conductor to increase potential. | |
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Passive | Increases Defense capabilities | |
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Passive | +6% Bonus to Stamina Regen | |
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Active | Increase reach and power of weapon. | |
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Passive | 6% bonus to max. Energy | |
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Passive | The weapon feels lighter in the hand. | |
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Active | A long range piercing dash attack. | |
![]() Ceremonial Dagger |
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Equip a Conductor to increase potential. | |
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Passive | 6% bonus to max. Health | |
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Passive | The weapon is less prone to be deflected by shields. | |
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Active | A fatal strike against the unwary. | |
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Passive | Bonus to Foresight. | |
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Passive | Improved fighting skills deal more damage. | |
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Active | The ability to throw your weapon. | |
![]() Column |
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Equip a Conductor to increase potential. | |
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Active | Increases damage whit the weapon. | |
![]() Heater Spear |
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Equip a Conductor to increase potential. | |
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Passive | Increases Cognition capabilities. | |
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Passive | The weapon feels lighter in the hand. | |
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Active | Turns on the weapon's torch. | |
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Passive | Better able to mitigate damage. | |
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Passive | Improved ability to stagger enemies. | |
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Active | A massive blast that will purge any parasite. | |
![]() Infused Column |
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Equip a Conductor to increase potential. | |
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Active | Increases damage whit the weapon. | |
![]() Linked Espadon |
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Equip a Conductor to increase potential. | |
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Passive | +6% Bonus to Stamina Regen | |
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Passive | The weapon feels lighter in the hand. | |
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Active | A deadly attack combo. | |
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Passive | Better able to mitigate damage. | |
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Passive | Increases Strength capabilities. | |
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Active | Strike at a distance through a portal. | |
![]() Lost Hatchet |
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Equip a Conductor to increase potential. | |
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Passive | +6% Bonus to Stamina Regen | |
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Passive | 15% bonus to max. Energy | |
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Active | A powerfull astral axe throw. | |
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Passive | Increases Cognition capabilities. | |
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Passive | Better usage of Reflexes. | |
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Active | A fast flurry of devastating attacks. | |
![]() Pipe |
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Equip a Conductor to increase potential. | |
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Active | More Damage whit the weapon | |
![]() Rail Poignard |
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Equip a Conductor to increase potential. | |
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Passive | Increases Cognition capabilities. | |
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Passive | Handle the weapon with less Stamina. | |
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Active | Lethal dodging method. | |
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Passive | Improved ability to stagger enemies. | |
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Passive | Improved fighting skills deal more damage. | |
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Active | A berserk attack against unfortunate victims. | |
![]() Red Saber |
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Equip a Conductor to increase potential. | |
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Passive | 15% bonus to max. Energy | |
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Passive | The weapon feels lighter in the hand. | |
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Active | Project an echo of the weapon. | |
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Passive | Increases Strength capabilities. | |
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Passive | More energy is drawn from blood. | |
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Active | Devastating spin attack. | |
![]() Sewing Anlace |
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Equip a Conductor to increase potential. | |
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Passive | 6% bonus to max. Health | |
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Passive | 15% bonus to max. Energy | |
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Active | A fatal strike against the unwary. | |
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Passive | Bonus to Foresight. | |
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Passive | More energy is drawn from blood. | |
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Active | A berserk attack against unfortunate victims. | |
![]() Shard |
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Equip a Conductor to increase potential. | |
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Active | Increases damage whit the weapon. | |
![]() Shredding Saber |
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Equip a Conductor to increase potential. | |
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Passive | Better usage of Reflexes. | |
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Passive | The weapon is less prone to be deflected by shields. | |
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Active | Lethal dodging method. | |
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Passive | Better able to mitigate damage. | |
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Passive | Improved fighting skills deal more damage. | |
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Active | Increases the reach and power of the weapon. | |
![]() Thespian Hook |
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Equip a Conductor to increase potential. | |
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Active | Increases weapon damage. | |
![]() Thespian Mace |
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Equip a Conductor to increase potential. | |
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Active | Increases weapon damage. | |
![]() Victim's Poker |
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Equip a Conductor to increase potential. | |
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Active | Increases weapon damage. | |
![]() Whale Bone Halberd |
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Equip a Conductor to increase potential. | |
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Passive | +6% Bonus to Stamina Regen | |
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Pasive | Increases Foresight capabilities. | |
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Active | Throw sharpened bones. | |
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Passive | The weapon feels lighter in the hand. | |
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Passive | Increases Strength capabilities. | |
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Active | They are always watching over us. | |
![]() Archon Spear |
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Equip a Conductor to increase potential. | |
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Passive | +6% Bonus to Stamina Regen | |
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Passive | 15% bonus to max. Energy | |
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Active | The ability to throw your weapon. | |
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Passive | Bonus to Foresight. | |
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Passive | More energy is drawn from blood. | |
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Active | Darkness is manifested. | |
|
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Equip a Conductor to increase potential. | |
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Passive | +5% Bonus to Max. Stamina. | |
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Passive | -5% Stamina consumed when attacking. | |
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Active | A powerfull astral axe throw. | |
?? | Passive | ?? | |
?? | Passive | ?? | |
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Active | A fast flurry of devastating attacks. | |
|
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Equip a Conductor to increase potential. | |
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Passive | 4% bonus to Stamina. | |
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Passive | The weapon feels lighter in the hand. | |
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Active | The ability to throw your weapon. | |
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Passive | Hits shields with less weapon deflection. | |
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Passive | Improved fighting skills deal more damage. | |
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Active | A deadly shower of blades. | |
|
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Equip a Conductor to increase potential. | |
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Passive | More energy is drawn from blood. | |
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Passive | The weapon is less prone to be deflected by shields. | |
Extension | ??? | ??? | |
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Passive | Improved ability to stagger enemies. | |
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Passive | Increases Foresight capabilities. | |
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Active | Lethal dodging method. | |
|
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Equip a Conductor to increase potential. | |
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Passive | Increases damage with the weapon. | |
|
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Equip a Conductor to increase potential. | |
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Passive | Increases damage with the weapon. |
How do you use the weapon abilities? I can't seem to figure it out :\
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