Firearms Abilities for Hellpoint refers to special effects that each weapon can unlock. All weapons have an ability, that can be unlocked by using the weapon.
Weapon Abilities are different for each type of weapons, so those found in Firearms won't necessarily be available for Melee Weapons or Catalysts.
To use a Weapon ability you will first have to select it. For main hand weapons, press and hold "C" and press 1, 2 or 3 to select the weapon Ability. Once you have the Weapon ability selected press "Q" to activate it. For off-hand weapons press and hold "Z" to select the power and then presss "Left Alt" to use the ability. Keep in mind that each Ability has its own energy consumption, and you won't be able to activate the ability if you don't have enough Energy Points available.
Firearms Abilities
Name | Abilities | Type | Effect |
Railgun |
Light Shell | Active | Standard light Projectile |
---|---|---|---|
Strength Influx | Passive | Increases Strength capabilities. | |
Weight Handling | Passive | The weapon feels lighter in the hand. | |
Light Grenade Launcher | Active | Launches a time-detonated grenade at a low trajectory. | |
Energy Influx | Passive | 15% bonus to max. Energy. | |
Health Influx | Passive | 5% or 6% bonus to max Health. | |
Surface Light Damage | Active | Creates a harmful zone of light damage. | |
Mouth of Filth |
Blast | Active | A short-range, wide-spread burst. |
Reflex Influx | Passive | Increased Reflex capabilities. | |
Energy Influx | Passive | 15% bonus to max. Energy. | |
Radioactive Stake | Active | Fire a single radioactive rod. | |
Tenacity Handling | Passive | Improved ability to stagger enemies. | |
Damage Handling | Passive | Better able to mitigate damage. | |
Radioactive Gush | Active | A flood of sickly radioactive liquid. | |
Artillery P17 |
Warhead (Induction) | Active | Devastating plasma blast |
Weight Handling | Passive | The weapon feels lighter in the hand. | |
Strength Handling |
Passive | Increases Strength capabilities. | |
Flamer (Induction) | Active | Cleasing flame. | |
Energy Influx | Passive | 10% bonus to max. Energy | |
Damage Influx | Passive | Improved fighting skills deal more damage. | |
Proximity Mine (Induction) | Active | The battleground, a mine field. | |
Artillery OTX |
Warhead (Radiation) | Active | Devastating plasma blast |
Weight Handling | Passive | The weapon feels lighter in the hand. | |
Cognition Influx | Passive | Increased Cognition capabilities. | |
Proximity Mine | Active | The battleground, a mine field. | |
Energy Influx | Passive | 10% bonus to max. Energy. | |
Stamina Regen Influx | Passive | +6% Bonus to Stamina Regen | |
Flamer (Radation) | Active | Cleasing flame. | |
Entropic Railgun |
Entropic Shell | Active | Standard Entropic projectile. |
Strength Influx | Passive | Increases Strength capabilities. | |
Tenacity Handling | Passive | Better capacity to stagger enemies. | |
Entropic Grenade Launcher | Active | Launches a time-detonated Entropic grenade. | |
Stamina Influx | Passive | 10% bonus to max. stamina. | |
Foresight Influx | Passive | Bonus to Foresight. | |
Surface Entropic Damage | Active | Creates a harmful zone of Entropic damage. | |
Daemon Cannon |
Blast | Active | A short-range, wide-spread burst. |
Damage Handling | Passive | Better able to mitigate damage. | |
Tenacity Handling | Passive | Better capacity to stagger enemies. | |
Stake Launcher | Active | Fires a single heavy stake. | |
Strength Influx | Passive | Increased Strength capabilities. | |
Foresight Influx | Passive | Increased Foresight capabilities. | |
Gush | Active | A flood of indescribable toxic liquid. | |
Marine Rifle |
Light Shell | Active | Standard light projectile. |
Strength Influx | Passive | Increased Strength capabilities. | |
Weight Handling | Passive | The weapon feels lighter in the hand. | |
Light Grenade Launcher | Active | Launches a time-detonated grenade at a low trajectory. | |
Health Influx | Passive | 5% bonus to max health. | |
Surface Light Damage | Passive | Creates a harmful zone of light damage. |