Health |
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Type | Attribute |
Health is an Attribute in Hellpoint. Health determines your total Health. Each point assigned to Health increase your Health Points by AMOUNT. Most Weapons require a determined amount of Attribute to be used. If Players don't meed the Attribute requirements, they will still be able to be use the Weapon but will have a big penalty. Attributes can be improved by spending points when leveling up.
Health Use:
Health refers to the amount of Health Points a player has. When players are hit, their Health Point will be reduced.
Players can restore health by using Healing Methods or by spending Axions on Medical Stations that are scattered around the various Locations. Healing Methods have charges that can be gained by hitting enemies. The amount of the bar filled is determinate by the Leech value of your Melee Weapon. Healing Methods can be upgraded to hold more charges by using Healing Proficiency at a Medical Station.
When health reaches zero, the player dies and respawns at the last visited Breach. All Axions carried will be dropped at the same location. You can run back to your corpse to recover the lost Axions.
- Determines your total Health Points.
- Can be improved by spending points when leveling up.
- Each point assigned to Health increase your Physical (Defensive) with diminishing returns
- Each point assigned to Health increase your total amount of Health Points.
- You can see the progression in the following table:
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1 | 65 |
5 | 99 |
10 | 137 |
15 | 173 |
20 | 206 |
25 | 236 |
30 | 264 |
35 | 290 |
40 | 315 |
45 | 337 |
50 | 358 |
55 | 378 |
60 | 397 |
65 | 415 |
70 | 431 |
75 | 447 |
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80 | 462 |
85 | 476 |
90 | 489 |
95 | 502 |
100 | 514 |
105 | 526 |
110 | 537 |
115 | 547 |
120 | 557 |
125 | 567 |
130 | 576 |
135 | 585 |
140 | 593 |
145 | 601 |
150 | 609 |
Equipment that increases Health:
- Health Module: Increase your Health by 3 Points.
Equipment that requires Health:
- ??
Notes and Tips:
- ???
- ???
just to give more details
side note your char starts at 1 in every stats so the 1 is there mostly for convenience
first number corresponds to the level of the stat while the second to the HP Gained so that means that (example 6-7 would mean getting HP from 5 to 6 and 7 to yield 8 HP)
Health : 1-2, 9HP / 3-4, 8HP / 5, 9HP / 6-7, 8HP / 8, 7HP / 9, 8HP / 10, 7HP / 11, 8HP / 12-16, 7HP / 17, 6HP / 18-19, 7HP / 20-27, 6HP / 28, 5HP / 29, 6HP / 30, 5HP / 31, 6HP / 32-40, 5HP / 41, 4HP / 42, 5HP / 43, 4HP / 44, 5HP / 45, 4HP / 46, 5HP / 47-50, 4HP / 51, 5HP / 52-54, 4HP / 55, 3HP / 56-58, 4HP / 59, 3HP / 60-61, 4HP / 62, 3HP / 63, 4HP / 64, 3HP / 65, 4HP / 66-67, 3HP / 68, 4HP / 69-70, 3HP / 71, 4HP / 72-82, 3HP / 83, 2HP / 84-86, 3HP /87, 2HP / 88-89, 3HP / 90, 2HP / 91, 3HP / 92, 2HP / 93-94 3HP / 95-96, 2HP / 97, 3HP / 98, 2 HP / 99, 3HP / 100-101, 2HP / 102, 3HP / 103-104, 2HP / 105, 3HP / 106-109, 2HP / 110, 3HP / from his point on it stops giving 3HP and starts giving 1HP at 126 from there the 1hp gain will become more common as seen with earlier gains in this
4
+10
-1