Blinding Light

blinding light
Effect Temporarily slows enemies
Weapon Type Melee Weapon Ability
Type Active

Blinding Light is an active Melee Weapon Ability in in HellpointBlinding Light provides: a temporary slowing effect on enemies. Blinding Light is the 7th unlock of the Magnetic Axe. Once you reach the 7th and final experience threshold, Blinding Light will be unlocked. You can earn Weapon Experience by defeating enemies while using the desired Weapon.

 

Emits a flash of light that temporarily slows enemies down.

 

Blinding Light Effect:

  • Emits a flash of light that temporarily slows enemies down.

 

 

How to unlock Blinding Light

  • Blinding Light is the 7th unlock of the Magnetic Axe.
  • Once you reach the 7th experience threshold, Blinding Light will be unlocked.
  • You can earn Weapon Experience by defeating enemies while using the desired Weapon.

 

Weapons that can use Blinding Light

 

Blinding Light Notes and Tips

  • Notes & Tips goes here...

 

Weapon Abilities
Archon Blast  ♦  Backstab  ♦  Berserker  ♦  Berserker (Lost Hatchet)  ♦  Berserker (Prying Tool)  ♦  Black Nova  ♦  Blast  ♦  Blast (Daemon Cannon)  ♦  Bone Toss  ♦  Celestial Lobtailing  ♦  Clean Blast  ♦  Cognition Handling  ♦  Cognition Influx  ♦  Column Mastery  ♦  Conductor Effect  ♦  Damage Handling  ♦  Damage Influx  ♦  Deadly Whirl  ♦  Defense Handling  ♦  Energy Influx  ♦  Entropic Beacon (Energy)  ♦  Entropic Beacon (Entropy)  ♦  Entropic Blast  ♦  Entropic Cluster  ♦  Entropic Grenade Launcher  ♦  Entropic Shell  ♦  Espadon's Will  ♦  Fervent Nova (Induction)  ♦  Finger Shot  ♦  Flamer (Induction)  ♦  Flamer (Radation)  ♦  Flaying Whirl  ♦  Foresight Handling  ♦  Foresight Influx  ♦  Fury  ♦  Glaive Potential  ♦  Gush  ♦  Health Influx  ♦  Hell Below  ♦  Homing Salvo  ♦  Homing Salvo (Entropy)  ♦  Ignition  ♦  In Flames  ♦  Induction Beacon  ♦  Induction Blast  ♦  Induction Cluster  ♦  Judgement Strike  ♦  Leech Influx  ♦  Light Blast  ♦  Light Cluster  ♦  Light Grenade Launcher  ♦  Light Orb (Energy)  ♦  Light Shell  ♦  Light Striker Mastery  ♦  Moon Projectile  ♦  Occult Steal  ♦  Occult Steal (Entropy)  ♦  Orbit  ♦  Orbit (Entropy)  ♦  Orbit (flame)  ♦  Origin Nova (Energy)  ♦  Pierce Dash  ♦  Pipe Mastery  ♦  Proximity Mine  ♦  Proximity Mine (Induction)  ♦  Prying Tool Throw  ♦  Radioactive Gush  ♦  Radioactive Stake  ♦  Reduced Stamina Cost  ♦  Reflex Handling  ♦  Reflex Influx  ♦  Saber Potencial  ♦  Saber Throw  ♦  Shard Mastery  ♦  Shredding Leap  ♦  Singularity  ♦  Solar Orb (Induction)  ♦  Spear Rain  ♦  Spear Throw  ♦  Spear Throw (Winged Halberd)  ♦  Spin Dodge  ♦  Stake Launcher  ♦  Stamina Handling  ♦  Stamina Influx  ♦  Stamina Regen Influx  ♦  Strength Handling  ♦  Strength Influx  ♦  Surface Entropic Damage  ♦  Surface Light Damage  ♦  Swift Scape  ♦  Tenacity Handling  ♦  Thespian Hook Mastery  ♦  Thespian Mace Mastery  ♦  Thespian Punch  ♦  Three Projectiles (Entropy)  ♦  Tool Infusion  ♦  Tool Infusion (Entropy)  ♦  Triple Expulsion  ♦  Triple Expulsion (flame)  ♦  Upgrade Stamina  ♦  Upgrade Tenancy Damage  ♦  Victim's Poker Mastery  ♦  Void Sphere  ♦  Void Strike  ♦  Warhead (Induction)  ♦  Warhead (Radiation)  ♦  Way of Flames  ♦  Way of Light  ♦  Way of Nihil  ♦  Weapon Connection  ♦  Weapon Throw  ♦  Weight Handling



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