Small Celestial Beast

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Locations

Ikari Walkways

Alma Mater Atrium (Union Park)

Arcology Underside (Central Mall)

Arisen Dominion

Drops

550 Axions

632 Axions (during Black Hole Hour)

Axions (111)

Defense
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Small Celestial Beast is an Enemy in Hellpoint. Players can confront Enemies to obtain Axions and loot, and to acquire experience to unlock Weapon Abilities. Please note that Small Celestial Beast is not the official name, and is listed as such for the community to discover and record each enemy type.

Small Celestial Beast - Enemy Description

  • A medium sized Lion-like beast. They can use tentacles to attack their enemies

Small Celestial Beast - Combat Information

  • They have moderate health, and deal moderate damage. They can leap towards the player and deal damage, or use their tentacles to attack from a distance.

Small Celestial Beast - Locations

  • 1x Small Celestial Beast can be found in the Ikari Walkways area, in a hidden location.
  • Several Small Celestial Beasts can be found in the Union Park subsection of the Alma Mater Atrium area.
  • Several Small Celestial Beasts can be found in the Central Mall subsection of the Arcology Underside area.
  • Several Small Celestial Beasts can be found throughout the Arisen Dominion area.

Small Celestial Beast - Drops

  • Whenever you defeat a Small Celestial Beast, it yields an amount of 550 Axions (NG - Standard difficulty).
  • This value is increased to 632 Axions during Black Hole Hour (NG - Standard difficulty).
  • Small Celestial Beast will also sometimes drop : Axions (111)

Small Celestial Beast - Notes & Tips

  • ?

 

 

Enemies
Embalmer  ♦  Lava Daemon  ♦  Melee Thespian  ♦  Preterhuman  ♦  Radioactive Viper  ♦  Ranged Thespian  ♦  Sentinel  ♦  Small Archon  ♦  Small Archon Knight  ♦  Small Artillery  ♦  Small Candle-Carrier Arisen Congregator  ♦  Small Consumer  ♦  Small Hostess  ♦  Small Transporter  ♦  Small Two-Handed Arisen Congretaor  ♦  Tool Victim  ♦  Vicious Hand  ♦  Victim  ♦  Viper  ♦  Whip Victim

 




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    • Anonymous

      The leaping attack of this mob's moveset is so awkward ; it doesn't make any physical sense. The enemy just goes straight through you, you take damage, and it's now located at your back : as if the collision between two solid objects didn't have any consequences for these objects...

      2 ways to fix this : the player model is projected to the ground because of the impact of the charge ; and / or the mob stops in front of you / at your feet. It would be much more realistic.

      Yes : when it comes to a creature vaguely resembling a lion, with the head of a cobra, and two luminescent purplish tentacles growing out of its back, I want realism, dammit.

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