Winged Halberd

Type Melee Weapons
strength Reflex Cognition Foresight
07 03 00 06
30 30 00 30
Power 40 Leech 06
Tenacity 40 Weight 03
Physical 31 Induction 00
Energy 00 Entropy 00
Nihl 00 Radiation 00

Winged Halberd is a Melee Weapon in Hellpoint. Name is used to deal damage to Enemies and Bosses from a close distance. Melee Weapons have different attack values and unique abilities making them more or less effective depending on the enemy or situation. It is a spear type weapon, characterized for its quick and long ranged forward thrust attacks, useful against single targets and for keeping distance while leeching energy and healing points. Its second heavy attack it's an AOE swing with high knockback potential.


A strange, elaborate weapon from the Western Quadrant. Their humming chant comes to mind...The weapon requires strength to use, but can be swung precisely from above or in wide arcs.

Where to find Winged Halberd

  • Located at Arisen Dominion, above the central elevator Breach. Specifically it is located behind the giant head. To get to it, you have to make a running jump from either a nearby ledge or from the elevator as it is moving up.

Winged Halberd Abilities

  1. conductor_effect_icon_hellpoint_wiki_guide_64pxConductor Effect: Equip a Conductor to increase potential.
  2. upgrade_stamina_passive_weapon_ability_hellpoint_wiki_guide_50pxStamina Influx: 4% bonus to Stamina.
  3. damge_infux_weapons_abilities_icon__hellpoint_wiki_guide_64pxWeight Handling: The weapon feels lighter in the hand.
  4. spear_throw_weapons_abilities_icon_hellpoint_wiki_guideSpear Throw: The ability to throw your weapon.
  5. weapon_connection_weapons_abilities_icon__hellpoint_wiki_guide_64pxWeapon Strength: Hits shields with less weapon deflection.
  6. damage_influx_icon_hellpoint_wiki_guide_64pxDamage Influx: Improved fighting skills deal more damage.
  7. spear_rain_weapons_abilities_icon_hellpoint_wiki_guideSpear Rain: A deadly shower of blades.

Winged Halberd Notes and Tips

  • Despite the name and description, the move set and speed are much closer to the spears than to the halberds.


Melee Weapons
Antiquated Officer Glaive  ♦  Archon Spear  ♦  Ceremonial Dagger  ♦  Column  ♦  Daemon Scythe  ♦  Deliberate Burden  ♦  Disciple Ferula  ♦  Ferula of the Prodigal Spawn  ♦  Heater Spear  ♦  Infused Column  ♦  Linked Espadon  ♦  Lost Hatchet  ♦  Nemundis Oculus  ♦  Officer Glaive  ♦  Officer Tule’s Glaive  ♦  Ozy's Hand  ♦  Pipe  ♦  Prying Tool  ♦  Rail Poignard  ♦  Red Saber  ♦  Sewing Anlace  ♦  Shard  ♦  Shredding Saber  ♦  Thespian Hook  ♦  Thespian Mace  ♦  Tomahawk  ♦  Uthos Gavel  ♦  Victim's Poker  ♦  Wasteland Saber  ♦  Whale Bone Halberd

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    • Anonymous

      This weapon is a reference (both visually and thematically) to the halberds used by the Winkie Guards in The Wizard of Oz. The item description mentions the "Western" quadrant (i.e. the Witch of the West) and the "...strange chant" - a reference to their famous marching song:

      • Anonymous

        A good weapon, respectable damage, excellent reach, fast and relatively low stamina use. Slightly more damage than the excellent Archon Spear but less able to knock enemies down (tougher enemies need a running jumping light attack whereas a simple light then heavy from the archon spear would floor them). A reasonable option for a quality build, and not terrible for putting a light or induction conductor on. The throw is slightly better than the archon's due to the higher damage, the spear rain isn't bad but can be relatively easily avoided by enemies.

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