Weapon Abilities for Hellpoint refers to special effects that each weapon can unlock. All weapons have abilities that can be unlocked by using the Weapon to defeat Enemies.

Each Weapon has its own unique abilities but some of them are shared between more than one weapon.

To use a Weapon ability you will first have to select it. For main hand weapons, press and hold "C" and press 1, 2 or 3 to select the weapon Ability. Once you have the Weapon ability selected press "Q" to activate it. For off-hand weapons press and hold "Z" to select the power and then presss "Left Alt" to use the ability. Keep in mind that each Ability has its own energy consumption, and you won't be able to activate the ability if you don't have enough Energy Points available.

 

Weapon Abilities

 

 

 

Active Abilities

Passive Abilities

 

Active Abilities

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Glaive Potential

 Increase reach and power of weapon.

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Pierce Dash

A long range piercing dash attack.

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Singularity

Creates a controlled singularity.

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Deadly Whirl

Devastating circular attack.

 


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Tool Infusion

Increases the reach and the power of the weapon.

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Occult Seal

A powerful forbidden deflagration.

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Warhead (Radiation)

Devastating plasma blast.

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Blast

A short-range, wide-spread burst.

 

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Warhead (Induction)

Devastating plasma blast

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Solar Orb (Induction)

A stellar experiment is manifested.

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Light Orb (Energy)

A spark from the source.

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Entropic Blast

Fire a short-range Entropic blast.

 

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Occult Seal (Entropy)

A powerful forbidden deflagration.

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Tool Infusion (Entropy)

Increases the reach and the power of the weapon.

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Judgement Strike

Strike the ground causing a big AOE attack dealing massive damage and sending enemies flying

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Flaying Whirl

Devastating circular attac

 

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Thespian Punch

An almighty haymaker.

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Finger Shot

Will crucify enemies on the wall.

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Prying Tool Throw

A powerful astral prying tool throw.

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Berserker (Prying Tool)

A fast flurry of devastating attacks.

 

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In Flames

Engulfed in fire below.

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Hell Below

Suffering reaching out to the living.

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Backstab

A fatal strike against the unwary.

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Weapon Throw

The ability to throw your weapon.

 

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Column Mastery

Increases damage with the weapon.

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Ignition

Turns on the weapon's torch.

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Clean Blast

A massive blast that will purge any parasite.

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Berserker (Lost Hatchet)

A fast flurry of devastating attacks.

 

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Espadon's Will

A deadly attack combo.

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Void Strike

Strike at a distance through a portal.

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Axe Throw

A powerfull astral axe throw.

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Berserker

A fast flurry of devastating attacks.

 

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Pipe Mastery

More Damage with the weapon

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Swift Scape

Lethal dodging method.

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Fury

A berserk attack against unfortunate victims.

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Saber Throw

Project an echo of the weapon.

 

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Shredding Leap

Devastating spin attack.

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Light Cluster

Hurls a handful of Light explosives.

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Shard Mastery

 Increases damage with the weapon.

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Spin Dodge

Lethal dodging method.

 

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Saber Potencial

Increases the reach and power of the weapon.

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Thespian Hook Mastery

Increases weapon damage.

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Thespian Mace Mastery

Increases weapon damage.

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Victim's Poker Mastery

Increases weapon damage.

 

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Bone Toss

Throw sharpened bones.

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Celestial Lobtailing

They are always watching over us.

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Spear Throw

The ability to throw your weapon.

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Archon Blast

Darkness is manifested.

 

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Entropic Beacon (Energy)

Fires continuous ray of Energy

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Radioactive Stake

Fire a single radioactive rod.

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Radioactive Gush

A flood of sickly radioactive liquid.

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Warhead (Induction)

Devastating plasma blast

 

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Flamer (Induction)

Cleasing flame.

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Proximity Mine (Induction)

The battleground, a mine field.

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Warhead (Radiation)

Devastating plasma blast

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Proximity Mine

The battleground, a mine field.

 

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Flamer (Radation)

Cleasing flame.

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Entropic Shell

Standard Entropic projectile.

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Entropic Grenade Launcher

Launches a time-detonated Entropic grenade.

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Surface Entropic Damage

Creates a harmul zone of Entropic damage.

 

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Solar Orb (Induction)

A stellar experiment is manifested.

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Fervent Nova (Induction)

A star flares outward.

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Way of Flames

A corridor of fire.

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Light Blast

Fires a short-range light blast.

 

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Origin Nova (Energy)

An outburst of creation.

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Way of Light

White Corridor. 

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Entropic Blast

Fire a short-range Entropic blast. 

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Entropic Cluster

Hurls a handful of Entropic explosives.

 

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Entropic Beacon (Entropy)

Fires continuous ray of Entropy. 

Light Shell
Light Shell

Standard light Projectile

 

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Light Grenade Launcher
 

Launches a time-detonated grenade at a low trajectory.

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Light Striker Mastery

More damage with the weapon.

 

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Surface Light Damage

Creates a harmful zone of Light damage.

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Spear Throw

The ability to throw your weapon.

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Spear Rain

A deadly shower of blades.

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Blast

A short-range, wide-spread burst.

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Stake Launcher

Fires a single heavy stake.

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Gush

A flood of liquid.

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Void Sphere

Large ball of energy fired towards the target

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Black Nova

An entropic maelstrom engulfs your foes

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Way of Nihil

A corridor of darkness.

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Induction Blast

Fires a short-range induction blast.

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Induction Cluster

Hurls a handful of induction explosives.

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Induction Beacon

Fires a continuous induction ray.

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Triple Expulsion

Fires three projectiles.

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Orbit

Projects whirling bodies.

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Homing Salvo

A volley of mind-controlled projectiles.

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Three Projectiles

Fires three projectiles that deal entropy damage.

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Orbit

Protective whirling bodies.

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Homing Salvo (Entropy)

A volley of mind-controlled projectiles.

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Triple Expulsion (Flame)

Fires three projectiles.

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Orbit (Flame)

Protective whirling bodies.

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Homing Salvo (Flame)

A volley of mind-controlled projectiles.

 

 

 

Passive Abilities

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Energy Influx

15% bonus to max. Energy.

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Strength Handling

Increases Strength capabilities.

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Weapon Connection

The weapon is less prone to be deflected by shields.

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Tenacity Handling

Improved ability to stagger enemies.

 

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Reflex Handling

Increases Reflex capabilities.

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Defense Handling

Increases defense capabilities.

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Damage Handling

Better able to mitigate damage.

 

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Foresight Handling

Better able to use Foresight.

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Health Influx

6% bonus to max. Health

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Leech Influx

More energy is drawn from blood.

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Weight Handling

The weapon feels lighter in the hand. 

 

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Damage Influx

Improved fighting skills deal more damage.

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Upgrade Tenancy Damage

Increased Tenacity damage.

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Cognition Handling

Increases Cognition capabilities.

Upgrade Stamina
Upgrade Stamina

+5% Bonus to Max. Stamina.

 

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Reflex Influx

Increased Reflex capabilities.

Stamina Influx
Stamina Influx

10% bonus to max. stamina.

Strength Influx
Strength Influx

Increases Strength capabilities. 

 

Reduced Stamina Cost
Reduced Stamina Cost

-5% Stamina consumed when attacking.

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Cognition Influx

Increase Cognition capabilities

 
 

 

 

 

 

 




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