Red Saber

Type Melee Weapons
strength Reflex Cognition Foresight
0 9 0 0
0 75 0 0
Power 20 Leech 7
Tenacity 30 Weight 3
Physical 20 Induction 0
Energy 0 Entropy 0
Nihl 0 Radiation 0

Red Saber is a Melee Weapon in Hellpoint. Red Saber is used to deal damage to Enemies and Bosses from a close distance. Melee Weapons have different attack values and unique abilities making them more or less effective depending on the enemy or situation. It is a saber type weapon, characterized for its quick and commited attacks covering circles arround the player. Its useful against single enemies and hordes but have not cancelable animations making it a high risk high reward weapon.


This strange curved blade looks like it could tell a hundred stories, all of them outside the law.

The weapon inspires a furious fighting style and pulls the wielder into a deadly dance.

Heavy attack does 4*damages instead of 2 because it hits twice.

Where to find Red Saber

  • In Port Issoudun, lying on the floor in room that is to the left of the lift that takes you down to the low depths of the area (room has a ladder going down and few snow patches around it)
  • 1x can be found at Sohn District. Take the Path 2 (Long Passage), and go through the opening. There is another opening to your left. Go back to the magnetic lift that you used to reach the roof. Keep going and turn right, you will find a small room with a magnetic lift. Use it to reach the upper level. Exit the room There is a hidden door on the wall. Open it to find the Red Saber and to open a passage back to the main building.


Red Saber Abilities

  1. conductor_effect_icon_hellpoint_wiki_guide_64pxConductor Effect: Equip a Conductor to increase potential.
  2. energy_infux_weapons_abilities_icon__hellpoint_wiki_guide_64pxEnergy Influx:15% bonus to max. Energy
  3. damge_infux_weapons_abilities_icon__hellpoint_wiki_guide_64pxWeight Handling: The weapon feels lighter in the hand.
  4. saber_throw_icon_hellpoint_wiki_guide_64pxSaber Throw: Project an echo of the weapon.
  5. strenght_handling_weapons_abilities_icon__hellpoint_wiki_guide_64pxStrength Handling: Handle the weapon with more Strength.
  6. leech_influx_icon_hellpoint_wiki_guide_64pxLeech Influx: More energy is drawn from blood.
  7. shredding_leap_icon_hellpoint_wiki_guide_64pxShredding Leap: Devastating spin attack.


Red Saber Notes and Tips

  • Heavy attack is fast, does a lot of damage and is 360°. You need to be close enough to get the two hits. Due to the nature of this move, stagger potential is high
  • ??


Melee Weapons
Antiquated Officer Glaive  ♦  Archon Spear  ♦  Ceremonial Dagger  ♦  Column  ♦  Daemon Scythe  ♦  Deliberate Burden  ♦  Disciple Ferula  ♦  Ferula of the Prodigal Spawn  ♦  Heater Spear  ♦  Infused Column  ♦  Linked Espadon  ♦  Lost Hatchet  ♦  Nemundis Oculus  ♦  Officer Glaive  ♦  Officer Tule’s Glaive  ♦  Ozy's Hand  ♦  Pipe  ♦  Prying Tool  ♦  Rail Poignard  ♦  Sewing Anlace  ♦  Shard  ♦  Shredding Saber  ♦  Thespian Hook  ♦  Thespian Mace  ♦  Tomahawk  ♦  Uthos Gavel  ♦  Victim's Poker  ♦  Wasteland Saber  ♦  Whale Bone Halberd  ♦  Winged Halberd

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    • Anonymous

      21 Sep 2020 17:35  

      Really 9 leech? All the slow weapons have 12-13 and even the best sword just has 7 while being even a bit slower than the red saber.

      • Anonymous

        16 Sep 2020 03:55  

        Fast and fairly high-damage, but frustratingly tricky to use. Range is very short, and many attacks will miss a knocked-down enemy unless the enemy design is bulky enough to bring it into the blade'***** box when lying down.

        Outclassed by the archon spear, by a lot. Lower stat requirements, though.

        • Anonymous

          20 Aug 2020 04:57  

          Hold the right directional button and you can change the usable weapon ability by pressing the matchhing button

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