Omnicube Jukebox (Program B)

omnicube jukebox (program a) omnicube hellpoint wiki guide 220px
Type Omnicube Program

Omnicube Jukebox (Program B) is an Omnicube Program in Hellpoint. The player can load up to three different Omnicube Programs in the Omnicube, but only one can be active at a time. The Omnicube Programs provide an array of different features, which are more or less useful, depending on the situation.

 

A program that emits semi-random rhythmic sound waves that help you remain determined in your quest.

Omnicube Jukebox (Program B) - Information / Use

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Where / How to acquire Omnicube Jukebox (Program B)

  • It can be found in the Arcology area.
  • (To gain access to this part of the level, you first have to use 1x Arcology Limited Access Passport at the terminal located just next to the Arcology - Customs Bridge breach.)
  • Starting from the Arcology - West Square breach : when having the breach at your back, take a few steps forward, and make a running jump while aiming at the nearby mag-lift.
  • Grab it in mid air, and go all the way up ; then, make a lateral jump to the left, in order to get over the grate (To prevent any...frustrating mishap, make sure that your character is actively leaning in the direction in which you want to go, before jumping).
  • Once you've landed safely, take a few steps forward, and go up the stairs.
  • From this point on : turn right ; forward ; turn left ; forward.
  • At the second "crossroad" : turn right ; take a few steps forward ; climb the short set of stairs ; turn left ; then climb a second, longer set of stairs.
  • You're now in a vast, open area, where you'll encounter a high concentration of Victims, among many crates and containers, blocking the lines of sight.
  • From here, turn left ; take a step forward, and turn left again. Then, head toward the cubic "monument", that you can see in the distance (it is the only element lit by some stark white lighting) ; and go around it, on its left side.
  • Once you've reached the pedestal of the monument, look for a very narrow passage between some containers, and some rubble (located roughly straight ahead of you, once you pass the corner of a container).
  • When you emerge from this narrow passage, head toward the lit doorway that you can see in the distance, forward, and slightly to the right.
  • Pass the threshold ; turn right and go forward, then go up the mag-lift.
  • Once you're up there, turn right, and make a running jump in order to cross the gap, and reach the other platform, located at a slightly lower height.
  • From the spot where you landed, turn right, and just go straight ahead.
  • As you arrive at the very end of this large platform, the only way to progress further, is to turn right, and make another running jump.
  • Take a few steps forward, and you're now in a vast room, with two series of four pillars on each side. Just go straight ahead, until you reach the doorway on the opposite side of the room.
  • Since the door with the pinkish lighting right in front of you is closed, turn right, take a few steps forward, and drop down onto the lower platform.
  • Turn left, and go down the mag-lift. (This area is really a whole lot of nothing...)
  • Once you're down there, turn right ; then head forward, and slightly to the right, until you reach a doorway.
  • As you pass the doorway, you're now at a crossroad. (If you turn right, and follow the path, you can open a shortcut, that could save you some travel time, if anything goes awry.)
  • Turn left, and follow the only available path ; you'll come across an armor-clad humanoid, minding its own business on the other side of a grate. This is actually an NPC, the Architect, that you'll encounter again later, in the Sohn District area.
  • If you continue along this path, you'll soon arrive at a second crossroad.
  • Take a few steps forward, turn right, and pass the doorway : as you enter this small room, the first thing you'll notice, is that it contains a lot of breakable crates.
  • Turn left, break the crates that are in the way, and interact with the wall : this will reveal a secret room, in which you'll find 1x Omnicube Jukebox (Program B), right in front of you ; and 1x Coin, in the left corner.

Omnicube Jukebox (Program B) - Notes & Tips

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