Infused Column

Type Melee Weapons
strength Reflex Cognition Foresight
12 00 00 04
50 00 00 35
Power 40 Leech 12
Tenacity 100 Weight 12
Physical 29 Induction 00
Energy 10 Entropy 00
Nihl 00 Radiation 00

Infused Column is a Melee Weapon in Hellpoint. Infused Column is used to deal damage to Enemies and Bosses from a close distance. Melee Weapons have different attack values and unique abilities making them more or less effective depending on the enemy or situation.  It is heavy type weapon, characterized for its slow and not cancelable attacks, only using vertical swings for its main combos. Have the highest stagger potential allowing even single hits to stagger normal enemies and double hits staggering big ones.


Tastes come from nature. For some reason, this piece of broken architecture has been infused with raw solar energy.

Few would choose this as a viable weapon, but those who would will enjoy great stopping power.

Where to find Infused Column

Infused Column Abilities

  1. conductor_effect_icon_hellpoint_wiki_guide_64pxConductor Effect: Equip a Conductor to increase potential.
  2. column_mastery_icon_hellpoint_wiki_guide_64pxColumn Mastery: Increases damage whit the weapon.

Infused Column Notes and Tips

  • Light damage scales with Foresight, but its base damage stays the same if you attach an Induction or Entropy conductor. So with those conductors Light damage will stay low no matter how much you upgrade them.


Melee Weapons
Antiquated Officer Glaive  ♦  Archon Spear  ♦  Ceremonial Dagger  ♦  Column  ♦  Daemon Scythe  ♦  Deliberate Burden  ♦  Disciple Ferula  ♦  Ferula of the Prodigal Spawn  ♦  Heater Spear  ♦  Linked Espadon  ♦  Lost Hatchet  ♦  Nemundis Oculus  ♦  Officer Glaive  ♦  Officer Tule’s Glaive  ♦  Ozy's Hand  ♦  Pipe  ♦  Prying Tool  ♦  Rail Poignard  ♦  Red Saber  ♦  Sewing Anlace  ♦  Shard  ♦  Shredding Saber  ♦  Thespian Hook  ♦  Thespian Mace  ♦  Tomahawk  ♦  Uthos Gavel  ♦  Victim's Poker  ♦  Wasteland Saber  ♦  Whale Bone Halberd  ♦  Winged Halberd

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    • Anonymous

      16 Sep 2020 13:18  

      Actually, there is a mistake on this page:
      Infused Column inherits additional Light Damage wich scales of Foresight! Now throw in a Induction/Entrophy Conductor which even amplyfies the Light Damage gained from additional Foresight and turns this bad boy into a three split Damager. Now Add Column Mastery: OP

      Everbody saying this weapon is bad has clearly no concept of this games mechanics

      • Anonymous

        25 Aug 2020 13:00  

        Physical weapons with innate foresight/cognition bonus don't actually get anything out of those stats. You have to use elemental Melee Conductors on them. The elemental dmg then scales with either foresight or cognition and increases the bonus even further. The physical dmg will be reduced tho and the Melee/Reflex bonus will stay low, so these weapons should mostly be considered for full Cognition/Foresight builds. There might be exceptions tho.

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