Great Terror

great terror
Type Melee Weapons
Requirements
strength attribute icon hellpoint wiki guide 64px reflex attribute icon hellpoint wiki guide 64px cognition attribute icon hellpoint wiki guide 64px foresight attribute icon hellpoint wiki guide 64px
00 08 00 10
40 40 00 00
Stats
power stat icon hellpoint wiki guide 64px 02 leech stat icon hellpoint wiki guide 64px 08
tenacity stat icon hellpoint wiki guide 64px 03 weight stat icon hellpoint wiki guide 64px 00
Damage
physical icon hellpoint wiki guide 64px 05 induction icon hellpoint wiki guide 64px 00
energy icon hellpoint wiki guide 64px 00 entropy icon hellpoint wiki guide 64px 00
nihl icon hellpoint wiki guide 64px 00 radiation icon hellpoint wiki guide 64px 00

Great Terror is a Melee Weapon in Hellpoint: Blue Sun DLC. Great Terror is used to deal damage to Enemies and Bosses from a close distance. Melee Weapons have different attack values and unique abilities making them more or less effective depending on the enemy or situation.

 

A cold and intoxicating instrument of death, dreadfully heavy to handle and clogging the lungs with every swing. Thankfully, the effect is much worse for anyone standing on the receiving end.

Where to find Great Terror

  • After defeating Fear and obtaining Fear's Metasoul, talk to Asmodeus to receive the weapon.

Great Terror Abilities

  1. conductor effect icon hellpoint wiki guide 220px Conductor Effect : Equip a Conductor to increase potential.
  2. Stamina Regen Influx: 6% bonus to stamina regen
  3. Energy Influx: 15% bonus to max Energy
  4. Weapon ability is determined by form: Ramiel's Ablator blood spew, Injector's weakening, Archon Spear's spear throw, Archonic eruption (Archon Greatsword)
  5. Foresight Influx: Better use of Foresight
  6. Leech Influx: More energy is drawn from blood
  7. Weapon ability is determined by form: blood vortex, blood clot, Archon Blast, Cosmic smash ( In-game says void strike)

Great Terror Notes and Tips

  • Can switch the weapon form between injector, one-handed sword, staff and two-handed sword by holding the weapon ability key.

 

 
Melee Weapons
Antiquated Officer Glaive  ♦  Archon Spear  ♦  Ceremonial Dagger  ♦  Column  ♦  Daemon Scythe  ♦  Deliberate Burden  ♦  Disciple Ferula  ♦  Ferula of the Prodigal Spawn  ♦  Heater Spear  ♦  Infused Column  ♦  Linked Espadon  ♦  Lost Hatchet  ♦  Nemundis Oculus  ♦  Officer Glaive  ♦  Officer Tule’s Glaive  ♦  Ozy's Hand  ♦  Pipe  ♦  Prying Tool  ♦  Rail Poignard  ♦  Red Saber  ♦  Sewing Anlace  ♦  Shard  ♦  Shredding Saber  ♦  Thespian Hook  ♦  Thespian Mace  ♦  Tomahawk  ♦  Uthos Gavel  ♦  Victim's Poker  ♦  Wasteland Saber  ♦  Whale Bone Halberd  ♦  Winged Halberd



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