Ferula of the Prodigal Spawn

ferula of the prodigal spawn melee weapon hellpoint wiki guide 220px
Type Melee Weapons
Requirements
strength attribute icon hellpoint wiki guide 64px reflex attribute icon hellpoint wiki guide 64px cognition attribute icon hellpoint wiki guide 64px foresight attribute icon hellpoint wiki guide 64px
08 16 00 12
00 50 00 50
Stats
power stat icon hellpoint wiki guide 64px 30 leech stat icon hellpoint wiki guide 64px 13
tenacity stat icon hellpoint wiki guide 64px 60 weight stat icon hellpoint wiki guide 64px 3
Damage
physical icon hellpoint wiki guide 64px 29 induction icon hellpoint wiki guide 64px 00
energy icon hellpoint wiki guide 64px 00 entropy icon hellpoint wiki guide 64px 00
nihl icon hellpoint wiki guide 64px 00 radiation icon hellpoint wiki guide 64px 00

Ferula of the Prodigal Spawn is a Melee Weapon in Hellpoint. Melee Weapons are used to deal damage to Enemies and Bosses in close combat. Melee Weapons have different attack values and unique abilities, making them more or less effective, depending on the enemy or situation.

 

He was mere flesh and bone, armed with a new gospel to speak and a dark staff to guide his flock.

Requires exceptional fighting skills.

Where / How to acquire Ferula of the Prodigal Spawn

  • This weapon can't be found directly by exploring the various levels of the game, or defeating enemies.
  • Instead, the only way to get this Melee Weapon, is via crafting, performed specifically at an Occult Conjuring Table (It won't work with an Universal Printer).
  • Beforehand, you'll need to acquire the relevant Printing Model.

 

  • Model: Corrupted Ferula can be found in the Port Issoudun area.
    • Starting from the Port Issoudun - Silos breach : go down the mag-lift located just next to the breach.
    • Turn around ; take a few steps forward, and turn left.
    • Pass the doorway, and head toward the opening present in the opposite wall, forward, and to the right.
    • Take some momentum, and jump down, while aiming at the upper "platform".
    • Having your back at where you came from, you now have three options : to the left ; forward ; and to the right. Head to the right.
    • Go down the stairs, and cross the bridge.
    • After a wide passageway, you'll arrive in a vast room, with a pentagonal hole in the middle of it. This is where you can find the Vault Door, and where the Horde Event takes place during Hell Hour.
    • Head toward another wide passageway that will let you exit this room, forward, and to the left.
    • Take a few steps forward, and go down the stairs. (To the right of the staircase, you can grab Axions (888), lying on the floor, in the corner.)
    • Go straight ahead, and pass the two pillars ; from there, head in a diagonal, forward, and to the right, until you reach the opposite wall.
    • Pass the corner of the wall, take a few steps forward, and enter the elevator shaft.
    • Interact with the blue "doorknob", which will send the elevator / lift down.
    • After a long ride, there's only one way to go, which is straight ahead. Once you exit the initial passageway, you'll arrive in a vast, open area.
    • WARNING. This area is inhabited by many foes : numerous Melee Thespians, a few Vicious Hands, 1x Small Consumer, and 1x Small Hostess. To make things worse, it's almost pitch black, so stay on your toes (Omnicube Light is mandatory here ; there is also a semi-hidden switch, that turns on some red lighting, but it is only a small improvement in terms of visibility).
    • Follow the "runway" (the platform lit on either side by some linear purple lighting), and when it comes to an end, just drop down.
    • From the point where you landed, with the help of Omnicube Light, you can already see a staircase in the distance, forward, and slightly to the right.
    • (On the way, take the opportunity to grab Third Fool's Head, lying on the floor, next to a pile of rubble.)
    • When facing the staircase, turn left, and go straight ahead.
    • You'll come across a gentle slope ; at the end of it, you can already see the glow of an item.
    • Go down, and pick up 1x Model: Corrupted Ferula, lying on the floor.

 

Ferula of the Prodigal Spawn - Weapon Abilities

  1. conductor effect icon hellpoint wiki guide 64pxConductor Effect: Equip a Conductor to increase potential.
  2. energy infux weapons abilities icon hellpoint wiki guide 64pxEnergy Influx: 5% bonus to max. Energy
  3. damge infux weapons abilities icon hellpoint wiki guide 64pxWeight Handling: The weapon feels lighter in the hand.
  4. tool infusion entropy icon hellpoint wiki guide 64pxTool Infusion (Entropy): Increases the reach and the power of the weapon.
  5. stamina regen infux weapons abilities icon hellpoint wiki guide 64pxStamina Regen Influx: +6% Bonus to Stamina Regen
  6. leech influx icon hellpoint wiki guide 64pxLeech Influx: More energy is drawn from blood.
  7. occult steal entropy icon hellpoint wiki guide 64pxOccult Seal (Entropy): A powerful forbidden deflagration.

Ferula of the Prodigal Spawn - Notes & Tips

  • Good damage, normal attack rate, high stamina usage, decent Power, medium range but wide attacks, very good Leech, good tenacity. Inferior to the light striker since in term of damage.
  • The running light attack is an enormous exception: the Spawn twirls the weapon, resulting in a flurry of very quick, light attacks in a modest area in front and slightly to either side.The result is a massive Leech influx and enormous damage to the target at minimal Stamina cost. 
  • Very efficient for ranged Foresight builds that don't want to stay in melee range for more than a hit at a time. 
  • Also a very good endgame weapon both for ranged or melee builds
  • It is a staff type weapon, characterized by its moderate damage output, but high stagger potential, and its unique dash attack that does heavy multi hit damage.

 

 
Melee Weapons
Antiquated Officer Glaive  ♦  Archon Spear  ♦  Ceremonial Dagger  ♦  Column  ♦  Daemon Scythe  ♦  Deliberate Burden  ♦  Disciple Ferula  ♦  Great Terror  ♦  Heater Spear  ♦  Infused Column  ♦  Linked Espadon  ♦  Lost Hatchet  ♦  Nemundis Oculus  ♦  Officer Glaive  ♦  Officer Tule’s Glaive  ♦  Ozy's Hand  ♦  Pipe  ♦  Prying Tool  ♦  Rail Poignard  ♦  Red Saber  ♦  Sewing Anlace  ♦  Shard  ♦  Shredding Saber  ♦  Thespian Hook  ♦  Thespian Mace  ♦  Tomahawk  ♦  Uthos Gavel  ♦  Victim's Poker  ♦  Wasteland Saber  ♦  Whale Bone Halberd  ♦  Winged Halberd



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    • Anonymous

      Leech enhancer boosts this to 36 leech. The 4-hit running attack will refill 144 energy. That's SEVEN mines from the artillery guns. That's about 30 seconds of the hand laser. One running attack fills more than 95% of the regen nanobot's charge. The explosion ability might not keep up with catalysts or guns in terms of damage, but the high stun effect is nice in a pinch. The range extension ability doesnt truly affect damage like the game says, but extra range on a running light attack on a cluster mob can easily get you 3 or 4 healing charges back. The single highest leech stat in the game combined with a 4x multihit attack genuinely trivializes all other weapons in favor of hit-and-run ranged tactics. Undoubtedly the single best weapon for ANY caster build that isn't restricting stats. However, the two downsides of this weapon are the VERY high stamina costs of attacks and the rather slow speed of even the light attacks. This weapon has a similar speed of attack as the heavy strength weapons, and it isn't sensible to ONLY use the running attack in every situation. Even with these weaknesses, and the incredible investment cost of 22 levels, this is undoubtedly the single "Most Worth It" weapon in the game and an absolute staple of caster/gunner builds, and still a very competitive option in melee builds.

      • Anonymous

        Running light attack is easily the best move in the game. Instantly refills your healing resource and energy, and on the top of that, it covers a big area and deals tons of poise damage. The explosion skill is also worth of mention, it dishes out good numbers in a large aoe explosion and inflicts nockback

        • This weapon is very good due to its good attack rate and high stagger potential. Also the running attack is op. In addition to that you get your heals back super fast.

          • Anonymous

            If u play any caster or firearm user, use this weapon. You dont even need the stat requirements to get ur juicy running r1 leech.

            • Anonymous

              If you have the leech mod on with the leech bonus from this weapon, the running weak attack with not only completely or mostly fill your energy bar, but also give you at least one heal. More for more enemies you catch. I recommend for a foresight build. Use it just for energy refills if you want. Shooting lasers with one hand and spinning a stick in the other.

              • Anonymous

                The dash attack on this does almost 4x as much damage as the dash attack of the disciple ferula. This one is much better.

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