Ferula of the Prodigal Spawn

ferula_of_the_prodigal_spawn_melee_weapon_hellpoint_wiki_guide_220px
Type Melee Weapons
Requirements
strength Reflex Cognition Foresight
08 16 00 12
00 50 00 50
Stats
Power 30 Leech 13
Tenacity 60 Weight 3
Damage
Physical 29 Induction 00
Energy 00 Entropy 00
Nihl 00 Radiation 00

Ferula of the Prodigal Spawn is a Melee Weapon in Hellpoint. Ferula of the Prodigal Spawn is used to deal damage to Enemies and Bosses from a close distance. Melee Weapons have different attack values and unique abilities making them more or less effective depending on the enemy or situation. It is staff type weapon, characterized for its moderate damage output but high stagger potential and its unique dash attack that does heavy multi hit damage.

 

He was mere flesh and bone, armed with a new gospel to speak and a dark staff to guide his flock.

Requires exceptional fighting skills.

Where to find Ferula of the Prodigal Spawn

 

Ferula of the Prodigal Spawn Abilities

  1. conductor_effect_icon_hellpoint_wiki_guide_64pxConductor Effect: Equip a Conductor to increase potential.
  2. energy_infux_weapons_abilities_icon__hellpoint_wiki_guide_64pxEnergy Influx: 5% bonus to max. Energy
  3. damge_infux_weapons_abilities_icon__hellpoint_wiki_guide_64pxWeight Handling: The weapon feels lighter in the hand.
  4. tool_infusion_entropy_icon_hellpoint_wiki_guide_64pxTool Infusion (Entropy): Increases the reach and the power of the weapon.
  5. stamina_regen_infux_weapons_abilities_icon__hellpoint_wiki_guide_64pxStamina Regen Influx: +6% Bonus to Stamina Regen
  6. leech_influx_icon_hellpoint_wiki_guide_64pxLeech Influx: More energy is drawn from blood.
  7. occult_steal_entropy_icon_hellpoint_wiki_guide_64pxOccult Steal (Entropy): A powerful forbidden deflagration.

 

Ferula of the Prodigal Spawn Notes and Tips

  •  Good damage, normal attack rate, high stamina usage, decent Power, medium range but wide attacks, very good Leech, good tenacity. Inferior to the light striker since in term of damage.
  • The running light attack is an enormous exception: the Spawn twirls the weapon, resulting in a flurry of very quick, light attacks in a modest area in front and slightly to either side.The result is a massive Leech influx and enormous damage to the target at minimal Stamina cost. 
  • Very efficient for ranged Foresight builds that don't want to stay in melee range for more than a hit at a time. 
  • Also a very good endgame weapon both for ranged or melee builds

 

 
Melee Weapons
Antiquated Officer Glaive  ♦  Archon Spear  ♦  Ceremonial Dagger  ♦  Column  ♦  Daemon Scythe  ♦  Deliberate Burden  ♦  Disciple Ferula  ♦  Heater Spear  ♦  Infused Column  ♦  Linked Espadon  ♦  Lost Hatchet  ♦  Nemundis Oculus  ♦  Officer Glaive  ♦  Officer Tule’s Glaive  ♦  Ozy's Hand  ♦  Pipe  ♦  Prying Tool  ♦  Rail Poignard  ♦  Red Saber  ♦  Sewing Anlace  ♦  Shard  ♦  Shredding Saber  ♦  Thespian Hook  ♦  Thespian Mace  ♦  Tomahawk  ♦  Uthos Gavel  ♦  Victim's Poker  ♦  Wasteland Saber  ♦  Whale Bone Halberd  ♦  Winged Halberd



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    • Anonymous

      18 May 2021 01:09  

      Leech enhancer boosts this to 36 leech. The 4-hit running attack will refill 144 energy. That's SEVEN mines from the artillery guns. That's about 30 seconds of the hand laser. One running attack fills more than 95% of the regen nanobot's charge. The explosion ability might not keep up with catalysts or guns in terms of damage, but the high stun effect is nice in a pinch. The range extension ability doesnt truly affect damage like the game says, but extra range on a running light attack on a cluster mob can easily get you 3 or 4 healing charges back. The single highest leech stat in the game combined with a 4x multihit attack genuinely trivializes all other weapons in favor of hit-and-run ranged tactics. Undoubtedly the single best weapon for ANY caster build that isn't restricting stats. However, the two downsides of this weapon are the VERY high stamina costs of attacks and the rather slow speed of even the light attacks. This weapon has a similar speed of attack as the heavy strength weapons, and it isn't sensible to ONLY use the running attack in every situation. Even with these weaknesses, and the incredible investment cost of 22 levels, this is undoubtedly the single "Most Worth It" weapon in the game and an absolute staple of caster/gunner builds, and still a very competitive option in melee builds.

      • Anonymous

        11 Mar 2021 10:16  

        Running light attack is easily the best move in the game. Instantly refills your healing resource and energy, and on the top of that, it covers a big area and deals tons of poise damage. The explosion skill is also worth of mention, it dishes out good numbers in a large aoe explosion and inflicts nockback

        • 28 Oct 2020 15:50  

          This weapon is very good due to its good attack rate and high stagger potential. Also the running attack is op. In addition to that you get your heals back super fast.

          • Anonymous

            23 Sep 2020 22:16  

            If u play any caster or firearm user, use this weapon. You dont even need the stat requirements to get ur juicy running r1 leech.

            • Anonymous

              31 Aug 2020 02:16  

              If you have the leech mod on with the leech bonus from this weapon, the running weak attack with not only completely or mostly fill your energy bar, but also give you at least one heal. More for more enemies you catch. I recommend for a foresight build. Use it just for energy refills if you want. Shooting lasers with one hand and spinning a stick in the other.

              • Anonymous

                09 Aug 2020 13:22  

                The dash attack on this does almost 4x as much damage as the dash attack of the disciple ferula. This one is much better.

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