Cube Cooling is an Omnicube Program in Hellpoint. The player can load up to three different Omnicube Programs in the Omnicube, but only one can be active at a time. The Omnicube Programs provide an array of different features, which are more or less useful, depending on the situation.
This program drains the surrounding area of heat. It was mostly used by tourists. The settings have been cranked up to sustain higher temperatures.
Cube Cooling - Information / Use
- Like its direct counterpart, Omnicube Heater, Cube Cooling is an Omnicube Program that lets you influence, to some extent, the temperature parameter of the player's character.
- This temperature parameter is visually represented by a vertical gauge, in the lower left quarter of your screen, which only appears when the presence, or absence of one, or multiple external factors is the cause of a change.
- These external factors can be:
- The attacks of an elemental nature (In this case, either Induction Damage, or Entropy Damage), used by certain Enemies or Bosses.
- Environmental hazards / Specific elements present in the environment (For example, the "heating grids", present in the Archon Slaver boss room ; or, when you're in outer space, without the appropriate gear, there is a gradual buildup of the Entropy debuff).
- Two specific Omnicube Programs : either Omnicube Heater, or Cube Cooling.
- The gauge can be divided in two halves : at a fixed moment in time, when the temperature is positive, it is represented by a red line in the upper half of the gauge ; when it is negative, it is represented by a blue line in the lower half of the gauge. (It is necessary to precise "at a fixed moment in time", because the temperature parameter is generally fluctuating, in response to the presence, or absence of one, or multiple external factors.)
- The two halves of the gauge themselves can be divided in two halves ; it represents the fact that the temperature parameter becomes detrimental to the player's character, only once it crosses two specific thresholds : either when it reaches the highest quarter of the gauge ; or when it reaches the lowest quarter of the gauge.
- When the temperature reaches the highest quarter of the gauge, the player's character gets afflicted by the Induction debuff : in game, this translates to being set on fire, and gradually losing Health Points over time, as long as the debuff is present.
- When the temperature reaches the lowest quarter of the gauge, the player's character gest afflicted by the Entropy debuff : in game, this translates to a decrease in movement speed / being slowed down, as long as the debuff is present.
- Whenever the Cube Cooling is active, it counters any kind of Induction buildup.
- If the player's character is already affected by the Induction debuff, it won't suppress it, but it will at least reduce its duration (At this point, that is only an assumption, that still needs to be tested).
- If the Cube Cooling is active in the absence of any other external factor that would affect the temperature, there is a gradual Entropy buildup, which stops after it reaches a certain threshold (So, in a way, you can preemptively counter any Induction buildup).
- Whenever this ability is toggled on, like the majority of Omnicube Programs, it consumes Energy Points over time ; although, in this case, the cost is consequent enough, that it can be noticed visually, if you pay attention to your Energy bar.
- All in all, Cube Cooling can be useful, but it is extremely situational (You have to know in advance the kind of attacks the Enemies, or Bosses will use, in order to be able to prepare accordingly ; because this is certainly not the Omnicube Program you will have loaded by default in your Omnicube, at any time).
Where / How to acquire Cube Cooling
- It can be found in the Port Issoudun area.
- Starting from the Port Issoudun - Silos breach : go down the mag-lift located just next to the breach.
- Turn around ; take a few steps forward, and turn left.
- Pass the doorway, and head toward the opening present in the opposite wall, forward, and to the right.
- Take some momentum, and jump down, while aiming at the upper "platform".
- Having your back at where you came from, you now have three options : to the left ; forward ; and to the right. Head to the right.
- Go down the stairs, and cross the bridge.
- After a wide passageway, you'll arrive in a vast room, with a pentagonal hole in the middle of it. This is where you can find the Vault Door, and where the Horde Event takes place during Hell Hour.
- Head toward another wide passageway that will let you exit this room, forward, and to the left.
- Take a few steps forward, and go down the stairs. (To the right of the staircase, you can grab Axions (888), lying on the floor, in the corner.)
- Go straight ahead, and pass the two pillars ; from there, head in a diagonal, forward, and to the right, until you reach the opposite wall.
- Pass the corner of the wall, take a few steps forward, and enter the elevator shaft.
- Interact with the blue "doorknob", which will send the elevator / lift down.
- After a long ride, there's only one way to go, which is straight ahead. Once you exit the initial passageway, you'll arrive in a vast, open area.
- WARNING. This area is inhabited by many foes : numerous Melee Thespians, a few Vicious Hands, 1x Small Consumer, and 1x Small Hostess. To make things worse, it's almost pitch black, so stay on your toes (Omnicube Light is mandatory here ; there is also a semi-hidden switch, that turns on some red lighting, but it is only a small improvement in terms of visibility).
- Follow the "runway" (the platform lit on either side by some linear purple lighting), and when it comes to an end, just drop down.
- From the point where you landed, with the help of Omnicube Light, you can already see a staircase in the distance, forward, and slightly to the right.
- (On the way, take the opportunity to grab Third Fool's Head, lying on the floor, next to a pile of rubble.)
- When you reach the aforementioned staircase, climb the stairs, all the way to the top (up ; turn right ; up).
- Once you're up there, turn right, and begin to cross the "bridge", partially enclosed by many pillars.
- Halfway through, if you turn to the right, and position yourself in the right spot, you can just drop down on the second half of the "runway" (a second platform lit on either side by some linear purple lighting), and grab 1x Vault Credentials B.
- From there, just follow the runway ; at first, it goes straight ahead, but it curves slightly to the right after a while.
- On the way, at a certain distance, you'll see two crates : one on the left, and one on the right ; and behind these two crates, 2x Melee Thespians, who clearly don't know that discretion is a virtue, whenever you wish to ambush someone.
- Continue in the same direction, and pass the doorway : from this point on, you'll come across an even higher concentration of Melee Thespians, in an environment that is not exactly ideal for close combat, since there are numerous "holes" in the floor.
- You have two options : either go to the right, but the path quickly comes to an end, unless you jump onto a nearby mag-lift ; or to the left, where the path extends for quite some time.
- Go to the left, and follow the path to the very end : this is where you'll find 1x Cube Cooling, lying on the floor.
Cube Cooling - Notes & Tips